Best iPad Apps for Students Who Want to Make Games
Compare hyperPad, Swift Playground, Tynker, and Xogot by learning goal, coding approach, project type, and the support a student needs.
Compare hyperPad, Swift Playground, Tynker, and Xogot by learning goal, coding approach, project type, and the support a student needs.
Prototype an original physics climbing mechanic on iPad, tune touch controls, design teachable obstacles, and playtest one short route.
Use hyperPad Behaviors to add looping music, a player-controlled music button, volume changes, and state-based track transitions to an iPad game.
A plain guide to digital audio workstations: what a DAW does, the main types, and how FL Studio, Ableton Live, Logic Pro, and Reaper compare for game music.
Prepare a playable build, ask one focused question, observe testers, sort the feedback, and choose the next revision for your game.
Learn events, actions, conditions, variables, input, state, and debugging by building game mechanics with visual Behaviors on iPad.
Follow a practical iPad game-development path: learn one mechanic, use Scenes and Objects, build with Behaviors, playtest, and get feedback.
Compare 2D and 3D game-engine workflows on iPad, decide whether your mechanic needs depth, and build a small 2D prototype with hyperPad.
Plan and build one readable platformer level with a background, ground Objects, grid alignment, duplicate pieces, a start, a goal, and a focused test pass.
Part 4 of the hyperPad platformer tutorial: add a player, move it with a joystick, animate it, make it jump, and have the screen follow it.
Build a five-question classroom activity on iPad with Scenes, Objects, Attributes, and visual Behaviors, then test it with one learner.
A look at the catchy soundtrack of Friday Night Funkin': the team behind the music, its mix of styles, and how the songs shape the game.
FNF means Friday Night Funkin'. Learn how its rhythm-game loop works and how to prototype an original timing game on iPad with hyperPad Behaviors.
Turn a tabletop mechanic into an original digital board game on iPad using hyperPad Scenes, Objects, UI, Attributes, and visual Behaviors.
Part 5 of the tutorial adds coins, points, and a saving/loading system to the platform game you're making on iPad.
Turn a rough game idea into one testable hyperPad mechanic, gather focused feedback, and decide what to build next.
Prototype one social-game room on iPad with avatar movement, Attributes, UI, feedback, and a safe first interaction in hyperPad.
Fortnite meets Roblox in Fortblox, a chaotic and funny single-player game by hyperPad creator Alex Lamb.
Create a short music loop and useful game sound effects on iPad, then import them into hyperPad and connect them to visual Behaviors.
Robinson turned Mark Maia's comic "So Called Living" into an interactive digital comic with hyperPad. Here's how he built it in seven days.
hyperPad 2.0 brings a faster, redesigned Hub with advanced search, plus new Break and Continue Behaviors and undo and redo in the Behavior Editor on iPad.