Mobile Game Marketing Strategy for Solo Developers
Build a measurable mobile game marketing plan covering positioning, App Store assets, organic channels, launch timing, attribution, and first-time downloads.
Get your game in front of players. Guides to exporting to the App Store, store listings, marketing plans, ads, and in-app purchases.
Build a measurable mobile game marketing plan covering positioning, App Store assets, organic channels, launch timing, attribution, and first-time downloads.
Plan in-app purchases for an exported hyperPad game using Xcode, StoreKit, App Store Connect, testing, entitlement logic, and Apple’s current requirements.
Make real mobile games on your iPad with hyperPad, then sell your game development skills on Fiverr to clients who want playable games, prototypes and demos.
Write an accurate App Store game description with a practical structure, reusable template, fictional examples, claim checklist, and current Apple guidance.
A realistic path from a playable hyperPad Project to audience testing, App Store preparation, ads, and measurable launch decisions.
A practical workflow for translating a web game into a touch-first hyperPad Project, including mechanics, assets, screen layout, testing, and App Store boundaries.
A practical release checklist for turning a tested hyperPad Project into an App Store submission with clear ownership, assets, Xcode Export, and measurement.
Build and validate a 2D game on iPad with hyperPad, then choose an honest App Store business model and complete Apple’s external publishing workflow.
Learn how banner, interstitial, and rewarded ads fit into a hyperPad game, including test ads, game-state logic, AdMob, Xcode, privacy, and the App Store workflow.
Compare the hyperPad Hub and itch.io by purpose, feedback, creator workflow, and distribution stage. See why hyperPad should anchor an iPad game-production loop.
Turn iPad artwork into a playable prototype, licensed asset pack, commission sample, or paid game while keeping pricing, rights, fees, and revenue claims accurate.
A spot on the App Store's featured lists can bring your app a lot more attention. Here's how Featuring Nominations work and how to raise your chances.
Compare paid, free, advertising, and in-app purchase models before building monetization into a game created with hyperPad.
Learn how to test Apple Ads for an indie iOS game, choose Basic or Advanced, measure new downloads separately, and control acquisition costs.
Learn essential game development tips and marketing strategies to bring your game to life and reach a wide audience.
Real money-making games: why they're growing, the challenges and opportunities they bring, and how you can earn from a game you make with hyperPad.
Why Reddit matters for indie game devs seeking feedback, tips for writing posts people engage with, and a template you can use.
How Stardew Valley's solo developer marketed his game, from dev updates to streamers, and the lessons you can apply to your own indie game.
Study the timing, input, obstacle spacing, audio, and feedback behind rhythm platformers, then plan an original visual-coding prototype in hyperPad.