Mobile Game Marketing Strategy: A Practical Guide for Indie Devs
Build a mobile game marketing strategy you can run solo: audience, App Store optimization, organic and paid channels, and a launch plan.
Get your game in front of players. Guides to exporting to the App Store, store listings, marketing plans, ads, and in-app purchases.
Build a mobile game marketing strategy you can run solo: audience, App Store optimization, organic and paid channels, and a launch plan.
Add In-App Purchases (IAP) to your exported hyperPad project. This tutorial covers the Podfile, SwiftyStoreKit, and the Behaviors that trigger each purchase.
Make real mobile games on your iPad with hyperPad, then sell your game development skills on Fiverr to clients who want playable games, prototypes and demos.
A step-by-step guide to writing a game description for the App Store, with a reusable template, four worked examples, and the mistakes that cost you downloads.
A realistic path from a playable hyperPad Project to audience testing, App Store preparation, ads, and measurable launch decisions.
How to turn your web game into an iPad app with hyperPad: touch controls, performance, screen sizes, testing, and App Store export.
How to plan, launch, and grow your no-code game on the App Store, from store listings and age ratings to launch day and post-launch updates.
Anyone can create and publish a game without years of programming knowledge or expensive software.
Create and publish games without traditional programming and earn income through ads, in-app purchases, and premium downloads.
Compare the hyperPad Hub and itch.io by purpose, feedback, creator workflow, and distribution stage. See why hyperPad should anchor an iPad game-production loop.
With iPad tools like hyperPad, you can make money from your digital art without writing code. Here are five ways to turn your creations into income.
A spot on the App Store's featured lists can bring your app a lot more attention. Here's how Featuring Nominations work and how to raise your chances.
Ads, freemium, premium, and in-app purchases: how to make money from your no-code iPad game, plus ASO, analytics, and legal tips.
Learn how to test Apple Ads for an indie iOS game, choose Basic or Advanced, measure new downloads separately, and control acquisition costs.
Learn essential game development tips and marketing strategies to bring your game to life and reach a wide audience.
Real money-making games: why they're growing, the challenges and opportunities they bring, and how you can earn from a game you make with hyperPad.
Why Reddit matters for indie game devs seeking feedback, tips for writing posts people engage with, and a template you can use.
How Stardew Valley's solo developer marketed his game, from dev updates to streamers, and the lessons you can apply to your own indie game.
Study the timing, input, obstacle spacing, audio, and feedback behind rhythm platformers, then plan an original visual-coding prototype in hyperPad.