Memory Matching Game Blueprint for hyperPad on iPad
Plan a six-card memory game with documented hyperPad Behaviors. This blueprint is not yet a live-tested Starter build and includes a required validation checklist.
Learn to make games on iPad with hyperPad. Build your first project, see how Behaviors work, then pick up feature tutorials and tips as you go.
Plan a six-card memory game with documented hyperPad Behaviors. This blueprint is not yet a live-tested Starter build and includes a required validation checklist.
Learn what visual coding is, how node-based programming works and how to make, test and share a game directly on iPad with hyperPad.
Learn the iPad game-development workflow in hyperPad: choose one mechanic, build with Scenes and visual Behaviors, playtest on-device, share, and prepare an App Store release.
Choose hyperPad Starter, the paid hyperPad app, or hyperPad Hub based on whether you want to build, share, export, or play Projects.
See how events, actions, conditions, Attributes, messages, and Scenes work together in hyperPad visual coding, using a three-key exit as a practical example.
Grew up playing Roblox? The skills you built there carry over to making your own games on iPad with hyperPad, no code required.
Make an interactive app on iPad with Scenes, Objects, UI, Attributes, and visual Behaviors. Follow a simple example from idea to testing.
The native keyboard shortcuts in hyperPad for iPad, covering the Scene Editor, Object properties, palette modes, and the Behavior Editor.
Connect your hyperPad game to a Socket.io server running on Node.js and add real-time multiplayer, step by step, with a two-player game of tag.
Build a five-coin game on iPad for free with hyperPad Starter. Learn Scenes, Objects, Attributes, Behaviors, scoring, timers, testing, and publishing boundaries.
Learn the basic hyperPad workflow for building a small iPad game with Scenes, Objects, Behaviors, Attributes, testing, and feedback.
Create your first game on iPad. This guide covers project setup, orientation and device support, physics settings, and importing assets from the Asset Shop.
A practical checklist for building, testing, and finishing your first playable game mechanic on iPad with hyperPad.
Use AI to draft one three-coin game mechanic, then verify the events, Attributes, conditions, actions, and test cases in hyperPad.
Use AI for one bounded planning task, verify every hyperPad step, and build a small playable game loop with visual Behaviors.
Your iPad is portable, touch-first and ready for creative work. Here's a beginner-friendly way to start making games on it with hyperPad.
Bring original artwork into hyperPad, connect one visual mechanic, test it on iPad, and decide what the prototype needs next.
Real questions from the hyperPad community: common game development problems and their fixes, so you can learn faster and build better games.
hyperPad is designed for beginners, visual thinkers, artists, students, and educators who want to turn ideas into real games using a no-code approach.
Prefabs and templates in hyperPad let you reuse an Object's Behaviors across your game. Learn when to use each one.
hyperPad has the Chipmunk2D physics engine built in, so your iPad games get gravity, collisions, joints, and springs without writing physics code.
With hyperPad, you can build turn-based, real-time and local multiplayer games on iPad using Behaviors instead of code.
Vibe Coding swaps typed syntax for visual tools that keep you in the creative flow. Here's why hyperPad works for Vibe Coding games on iPad.
Build a text-recognition mechanic with hyperPad's Analyze Image, Load Image, and Set Graphic Behaviors, then test its real-world limits.