Steal This Game Mechanic
Coming up with a game idea is overrated. Try stealing one instead.
How to plan a game, test an idea quickly, and design screens and mechanics your players understand. Includes design lessons from well-known games.
Coming up with a game idea is overrated. Try stealing one instead.
With hyperPad, you can turn a simple game idea into a playable prototype on your iPad in a few hours.
Run a measurable hyperPad prototype experiment with one risky mechanic, fixed test cases, an iteration log, and a clear decision.
Rapid prototyping lets you test ideas and design games faster. Here are the iPad tools that make it quick, from Codea to hyperPad.
Design a mobile game on iPad by defining one game loop, building it with Objects and Behaviors, and testing it with real players.
Turn a game idea into one testable mechanic on iPad. Define the player action, map the Behavior logic, build a small Scene, and use playtesting to improve it.
Tips for solo developers on making a hit indie game on iPad with hyperPad, from your first idea and prototype to building a community and launching.
Design an app game on iPad from first idea to launch with hyperPad, Procreate, and other iPad apps, all without writing code.
Compare shared-screen, controller-based, turn-based, and network multiplayer before building your next hyperPad game on iPad.
Turn your iPad notes into interactive quizzes with hyperPad. Active recall and spaced repetition help you remember what you write.
Explore UI/UX design fundamentals: learn basics, use design tools, seek inspiration, and practice with hands-on projects. Create iOS apps with hyperPad!
Turn a rough game idea into one testable hyperPad mechanic, gather focused feedback, and decide what to build next.
Prototype one social-game room on iPad with avatar movement, Attributes, UI, feedback, and a safe first interaction in hyperPad.