How Yasad Built Star Glide on iPad with hyperPad
See how Yasad turned an interest in marine life into Star Glide, a playable endless-runner Project built on iPad and shared through the hyperPad Hub.
Stories about hyperPad creators and the games they make, from Hub favorites to games on the App Store.
See how Yasad turned an interest in marine life into Star Glide, a playable endless-runner Project built on iPad and shared through the hyperPad Hub.
See how planning, state, debugging, documentation, and playtesting in hyperPad can support later work with code and development tools.
Meet RobinsonX and Hamish, two hyperPad creators who used the games and apps they made on iPad to make a difference in their communities.
Looking for something new to play on iOS? This fan-made Fredbear’s Family Diner, built on iPad with hyperPad, is free to play on the hyperPad Hub.
Every creator on hyperPad has their own way of approaching ideas, solving problems, and making games. Find your Creator Persona and share it.
Thousands of community games live on the hyperPad Hub. Some creators go further and launch their iPad-made games on the Apple App Store.
See ten games creators made on iPad with hyperPad. If you have an iPad and an idea, you can start making games today.
Use the hyperPad Hub and Forum to share a playable Project, ask focused questions, collect feedback, and plan the next revision.
Use a small retro platformer blueprint to plan movement, hazards, collectibles, checkpoints, and playtests in hyperPad on iPad.
Learn how to plan single-player, shared-device, controller, and Socket.io multiplayer games in hyperPad, then build one reliable two-player loop.
Red Ball: The Lost Island is the latest iOS game by solo indie game dev Hakan Dede, who makes games on iPad without coding.
Meet 25 hyperPad creators making solo indie games on iPad, and find inspiration for your own iOS game.
Use a four-week milestone plan to build, test, revise, and safely share one small iPad game Project while managing school and other commitments.
Use current hyperPad Hub projects to study game mechanics, feedback, art direction, iteration, and scope before building your own iPad game.
Use the archived Fortblox creator showcase to scope an original base-defense prototype with enemies, traps, Attributes, collisions, and clear playtests.
Robinson turned Mark Maia's comic "So Called Living" into an interactive digital comic with hyperPad. Here's how he built it in seven days.