A rocket followed by the test: "hyperPad"
A menu icon
HubForumBlog
Go back

Recent FAQs and Our Solutions

Game development can feel complex, especially when learning logic, collisions, arrays, or in-game currencies. hyperPad makes it easy for beginners and aspiring creators to build games on iPad without coding. Based on real questions from the hyperPad community, this guide highlights common challenges and solutions, helping you learn faster and build better games.

Top Game Development Problems Solved in hyperPad

hyperPad’s visual coding system allows creators to:

  • Build interactive game logic using if-else statements

  • Handle collisions reliably in dynamic scenes

  • Track object states without code

  • Create and update arrays and dictionaries visually

  • Prototype inventories and UI systems

  • Experiment with virtual currencies and in-game economies

  • Add multiple on-screen joysticks for advanced controls

  • Debug logic using visual feedback, not text-based code

These skills help creators understand core game development concepts while making the process accessible on iPad.

FAQ: How Do I Detect If an Object is Colliding with Another Object?

Problem: Objects only react to collision events - there is no check to see if two objects are colliding at any time.

Solution: Use a custom value to track collision state.

Step-by-step:

  1. Add a Collision Event behavior to your object.

  2. Set a value to 1 when the collision starts, and 0 when it stops.

  3. Use an If Logic behavior to check the value.

  4. Trigger actions like destroying the object or updating game state.

Tip: This approach teaches state management, a key concept in professional game development.

FAQ: Why Do Collisions Fail on Newly Spawned Objects?

Problem: Spawned objects sometimes do not detect collisions immediately.

Solution: Slightly move the object right after spawning. This forces the physics engine to update collisions and ensures detection. You don’t have to do this if your object will already be moving on its own.

FAQ: How Can I Destroy an Object on Collision Using a Tag?

Solution:

  • Add a tag to the target object.

  • Use the Collision Event with that tag.

  • Trigger Destroy Object when the collision occurs using that tag. Only the tagged object that collided will be destroyed.

Tip: You can use this to replicate the same logic within a group of objects without having to duplicate behaviors.

FAQ: How Can I Visualize Arrays?

hyperPad allows visual array management for inventory systems, analytics and more.

Step-by-step:

  1. You can loop through an array containing your data using the Loop behavior.
  2. You can use the Loop’s currentValue output to get the current item of the loop - you can use that to determine which item to display or trigger other logic to keep track of your data.
  3. After the loop, you can display the result if it has not already been displayed.
  4. Whenever you want to update the visuals, make sure to reset everything before rerunning the previous steps.

This lets you visualize data and display objects using arrays without coding.

FAQ: Can I Use Multiple Joysticks on Screen?

Yes. hyperPad allows unlimited on-screen joysticks. This is ideal for:

  • Twin-stick shooters

  • Movement and aiming separation

  • Advanced control schemes for mobile games

  • Prototyping console-style game layouts on iPad‍

Why hyperPad Is Perfect for Beginners and Advanced Creators

hyperPad removes barriers to learning game development:

  • Focus on logic and game design, not syntax

  • Test ideas instantly on iPad

  • Experiment with physics, arrays, controls, and currencies

  • Build professional skills while learning visually

Every challenge in hyperPad becomes a hands-on learning opportunity, helping you become a more confident game creator.

Start Building Your First Game on iPad Today

With hyperPad, you can turn ideas into interactive games on iPad instantly. Learn to handle collisions, arrays, controls, and in-game systems visually, and gain real game development experience without writing code.

Create, test, and iterate faster. Your first game made on iPad is just a tap away.

Be in the know

Be the first to hear about new blogs, updates and fun events!

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.

recent posts

See all posts