How to Make a Game Without Coding
Learn how to make a game without coding. See how making games on iPad with hyperPad compares to making Roblox games on a Mac or Windows PC.
Learn to make games on iPad with hyperPad. Build your first project, see how Behaviors work, then pick up feature tutorials and tips as you go.
Learn how to make a game without coding. See how making games on iPad with hyperPad compares to making Roblox games on a Mac or Windows PC.
What hyper apps are, how no-code tools are changing game development, and how to start making games on iPad with hyperPad.
Choose between 2D and 3D game development by testing the mechanic, camera, art workflow, and production scope. Build a small 2D prototype on iPad with hyperPad.
Plan one room, one key, one locked exit, and one reset path to learn adventure-game logic in hyperPad.
New to game dev in Asia? Tips for Global Game Jam participants and beginners, plus how to make games on your iPad with hyperPad, no coding needed.
Learn events, actions, conditions, state, and debugging by building one visual game mechanic in hyperPad on iPad.
Plan a 2D game, create Graphics and audio on iPad, import the assets into hyperPad, connect visual Behaviors, playtest, and prepare for publishing.
Learn how hyperPad's visual Behaviors turn events, actions, conditions, Attributes, input, and state into playable game logic on iPad.
Understand the difference between no-code tools and visual programming, then build a small game system on iPad with hyperPad Behaviors.
Improve an iPad game with ten practical checks for controls, feedback, difficulty, UI, performance, playtesting, and a reliable restart loop.
Build your first playable iPad game with one touch input, three collectibles, a hazard, score state, a result overlay, and a complete replay loop.
A beginner's guide to visual coding on iPad. Learn how Behaviors work and make your first app or game in hyperPad by dragging, dropping, and connecting.
Learn to create and adjust 9 Slice Objects in hyperPad so your scalable Graphics, like buttons and panels, keep their shape when resized.
Fix scope, unclear logic, inconsistent testing, asset overload, and weak feedback with one practical hyperPad workflow.
Use small checkpoints, visible game state, fixed test sequences, and clear restart notes to keep an iPad game project moving when your focus varies.
Plan and prototype an in-game currency and shop with clear state, purchase conditions, feedback, reset rules, and a current-app verification checklist.
Working on character animations or custom game assets? This step-by-step tutorial shows you how to import and crop sprites in hyperPad on iPad.
Learn events, actions, conditions, variables, input, state, and debugging by building game mechanics with visual Behaviors on iPad.
Follow a practical iPad game-development path: learn one mechanic, use Scenes and Objects, build with Behaviors, playtest, and get feedback.
Plan and build one readable platformer level with a background, ground Objects, grid alignment, duplicate pieces, a start, a goal, and a focused test pass.
Part 4 of the hyperPad platformer tutorial: add a player, move it with a joystick, animate it, make it jump, and have the screen follow it.
Part 5 of the tutorial adds coins, points, and a saving/loading system to the platform game you're making on iPad.