Memory Matching Game Blueprint for hyperPad on iPad
Plan a six-card memory game with documented hyperPad Behaviors. This blueprint is not yet a live-tested Starter build and includes a required validation checklist.
Short tutorials on specific hyperPad features, from physics and prefabs to keyboard shortcuts, multiplayer, and in-game shops.
Plan a six-card memory game with documented hyperPad Behaviors. This blueprint is not yet a live-tested Starter build and includes a required validation checklist.
The native keyboard shortcuts in hyperPad for iPad, covering the Scene Editor, Object properties, palette modes, and the Behavior Editor.
Connect your hyperPad game to a Socket.io server running on Node.js and add real-time multiplayer, step by step, with a two-player game of tag.
Learn the basic hyperPad workflow for building a small iPad game with Scenes, Objects, Behaviors, Attributes, testing, and feedback.
Prefabs and templates in hyperPad let you reuse an Object's Behaviors across your game. Learn when to use each one.
hyperPad has the Chipmunk2D physics engine built in, so your iPad games get gravity, collisions, joints, and springs without writing physics code.
With hyperPad, you can build turn-based, real-time and local multiplayer games on iPad using Behaviors instead of code.
Learn how to build an image recognition game on iPad with hyperPad's Analyze Image Behavior. It runs AI locally, works offline and needs no code.
Learn to create and adjust 9 Slice Objects in hyperPad so your scalable Graphics, like buttons and panels, keep their shape when resized.
Plan and prototype an in-game currency and shop with clear state, purchase conditions, feedback, reset rules, and a current-app verification checklist.
Working on character animations or custom game assets? This step-by-step tutorial shows you how to import and crop sprites in hyperPad on iPad.