10 Lessons from Making Games on iPad
Ten practical lessons for scoping, building, testing, sharing, and finishing a visual 2D game directly on iPad with hyperPad.
hyperPad updates, Apple and iPad news for creators, game jams and events, and stories about the people and games in the hyperPad community.
Ten practical lessons for scoping, building, testing, sharing, and finishing a visual 2D game directly on iPad with hyperPad.
Let's hit play on hyperPad Wrapped 2025 and relive the year's highlights from the hyperPad community.
Use the hyperPad Hub and Forum to share a playable Project, ask focused questions, collect feedback, and plan the next revision.
Turn a game idea into a small playable hyperPad prototype by defining one loop, building visual logic, testing on iPad, and collecting useful feedback.
Review iPadOS 26, M5 iPad Pro, and Apple Games, with practical lessons for using hyperPad on iPad and Apple silicon Macs with M1 or later.
The latest hyperPad update adds Prefabs, Hover Events, Shake Object, Coins, and Dislikes. Here's how each one helps you make games on iPad.
Decide whether M5 iPad Pro solves a real Project limit, and learn how hyperPad also works on Apple silicon Macs with M1 or later.
AI is changing how games are designed, built, and played. Here's what that means for hyperPad creators, and how to build AI-style systems with Behaviors.
Learn what Apple Games means for discovery and replay, then prototype the loop with hyperPad on iPad or a compatible M1-or-later Mac.
Game jams are fast, creative marathons. With hyperPad, you can build and submit a complete game from your iPad. Here's how to prepare and take part.
Five Global Game Jam activities you can run with hyperPad on iPad, from a mini-platformer to an eco-themed simulation.
New to game jams? Here’s how to prepare for Global Game Jam 2025, from understanding the format and building a team to planning your 48 hours.
Use a small retro platformer blueprint to plan movement, hazards, collectibles, checkpoints, and playtests in hyperPad on iPad.
Learn how to plan single-player, shared-device, controller, and Socket.io multiplayer games in hyperPad, then build one reliable two-player loop.
Red Ball: The Lost Island is the latest iOS game by solo indie game dev Hakan Dede, who makes games on iPad without coding.
Meet 25 hyperPad creators making solo indie games on iPad, and find inspiration for your own iOS game.
Apple introduced iPad in 2010. See how an iPad-first hyperPad workflow now lets you arrange Scenes, connect visual Behaviors, test touch input, and improve a playable game.
Game development is growing worldwide. See where hyperPad fits, and how you can make iPad games and apps without the steep learning curve of coding.
How the US-Canada trade war touches the gaming industry, a look at Canadian-made games, and how Canadians can make their own games on iPad with no code.
The U.S. game development industry, from AAA franchises to indie hits, and how hyperPad helps new creators make games on iPad.
China's game industry keeps growing, from mobile giants to AAA and indie studios. Here's how making games on iPad with hyperPad can be part of it.
Some of the biggest game jams you can join with hyperPad, from Ludum Dare to Pix3l Jam, and why no-code game dev on iPad suits a jam deadline.
Get ready for your next game jam with hyperPad: plan your time, keep your scope small, find free assets and tools, and share your finished game.
Building iOS games on iPad with hyperPad, or looking for ways to make games without code? Here's why GDC is worth your time as an indie creator.