What Makes an iPad Game Engine Well Designed?
Evaluate an iPad game engine by how clearly it supports building, testing, debugging, asset work, feedback, and publishing decisions.
hyperPad updates, Apple and iPad news for creators, game jams and events, and stories about the people and games in the hyperPad community.
Evaluate an iPad game engine by how clearly it supports building, testing, debugging, asset work, feedback, and publishing decisions.
hyperPad is a Global Game Jam 2025 Community Partner. Here's how you can use it to make a jam game on iPad, whether you're a student, teacher, or beginner.
The May 2025 Bi-Monthly Game Challenge is here, and this time we're thinking small. Can you guess the theme?
You can now earn 3D awards on hyperPad for your profile and projects, from publishing your first project to keeping up a login streak.
Learn game-design lessons from Balatro, Neva, and Art of Fauna, then apply them in hyperPad on iPad or a compatible M1-or-later Mac.
Build and test a 2D game on iPad, gather feedback through the Hub, then use Xcode Export and Apple's tools for App Store submission.
The iPad accessories that help game developers work faster and stay organized, from keyboards and Apple Pencil to SSDs and bags.
A beginner's guide to game development jobs: the main roles, the skills each one needs, and tools to start building games and a portfolio.
Use a finished hyperPad prototype to learn events, state, conditions, debugging, and the later Swift, Xcode, and App Store workflow.
We're launching our first-ever Bi-Monthly Game Challenge, and you're invited. Spend a weekend making a game on iPad and share it on the hyperPad Hub.
See how Scenes, Objects, Attributes, UI, and visual Behaviors turn an iPad game idea into a testable 2D prototype.
Build an original physics launcher prototype in hyperPad with touch input, force, collision, feedback, and a reliable restart loop.
Use a four-week milestone plan to build, test, revise, and safely share one small iPad game Project while managing school and other commitments.
Use current hyperPad Hub projects to study game mechanics, feedback, art direction, iteration, and scope before building your own iPad game.
Turn a broad mobile-game idea into one Scene, one mechanic, and one testable design question before you invest in full production.
Level up your iPad game development skills with Ludum Dare and hyperPad.
Use the archived Fortblox creator showcase to scope an original base-defense prototype with enemies, traps, Attributes, collisions, and clear playtests.
Robinson turned Mark Maia's comic "So Called Living" into an interactive digital comic with hyperPad. Here's how he built it in seven days.
hyperPad 2.0 brings a faster, redesigned Hub with advanced search, plus new Break and Continue Behaviors and undo and redo in the Behavior Editor on iPad.