Making Angry Birds on iPad
Release Date: 11th April 2024
Making Angry Birds in Under an Hour
Western GDS x hyperPad game tutorial
[Toronto, Ontario, April 5th] hyperPad recently hosted an Angry Birds game-making tutorial for the Western Game Design Society. It was led by Robinson, a longtime hyperPad creator turned intern, who has been making games on the platform for a decade. The tutorial ran at 5:00 PM EST to fit around Robinson's university schedule.
The live stream was hosted on Welcome and broadcast on YouTube. With no prior preparation, Robinson built an entire game from scratch in hyperPad. He used assets from the store and added Behaviors without writing code, which showed how quickly a game comes together.
Throughout the tutorial, Krystal, hyperPad's Marketing Coordinator, suggested ways to customize the game. Working together like this is how we like to support creators.
Highlights from the Live Stream
Snapshot from the live stream
Robinson built our take on Angry Birds live, from scratch, in under an hour. As he built, he shared hyperPad tips and tricks, so viewers could see how simple game development on hyperPad can be.
Snapshot from the live stream, Angry Birds style
Attendees also connected with other people who love making games. Conversations ranged from best practices to personal experiences.
Key Learnings
One key takeaway was the value of iterative design. Test your gameplay mechanics, refine them, and test again, until the game feels smooth and fun for your players.
The event also showed how hyperPad supports creative game development without coding. From unconventional level designs to quirky character ideas, attendees were encouraged to think outside the box.
Vaanya, one of the attendees, thanked us for the workshop:
Thank you so much for the workshop. It was very educational, easy to understand, and super fun!
Many other participants found the event just as informative and fun.
We encourage creators to explore game development with hyperPad by remaking popular games and sharing what they learn. Is there a game you'd like to see us recreate? Share your suggestions in the comments.
Resources:
Use this example as context for the next decision in your Project. Check current event or product details, then test the idea in a small playable build before changing the larger workflow.

