Art Studio: Keyboard, Mouse, and Quick Reference | hyperPad Documentation
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Art Studio learning guide

Art Studio works with touch, Apple Pencil, a mouse, and a trackpad. The same project can move between Drawing and Rig & Animate, but many shortcuts depend on the active workspace. For example, P chooses Pen in Drawing and Pivot in Rig & Animate.

This reference uses for Command, for Option, for Shift, and Esc for Escape. A letter on its own means press it without a modifier. Delete is the backward-delete key; forward Delete is also supported for canvas selections and rig selections.

Find a shortcut inside Art Studio

  1. Activate the workspace you are using.
  2. Press ⌘/ to open its shortcut reference. Drawing also exposes Keyboard Shortcuts… in its Actions menu.
  3. Click or tap the search field, or press ⌘F.
  4. Type an action such as zoom, save, mesh, or frame. You can also search the displayed shortcut text.
  5. Choose Done or press Esc to close the reference.

The native Rig & Animate shortcut reference filtered to zoom commands

Hover over a control with a mouse or trackpad to see its tooltip where available. On a connected iPad keyboard, the system's Command-key shortcut discovery can also expose the current commands.

While you are typing in a name, numeric field, or text layer, ordinary typing takes priority. A dialog also handles its own commands rather than forwarding them to the canvas behind it. If a canvas shortcut appears inactive, finish editing the field and close any open dialog first.

Touch and pointer navigation

These gestures apply to the canvas area, not every list or inspector in the app.

InputDrawing canvasRig canvas
One finger or primary mouse dragUse the active drawing/selection toolUse the active rig tool or handle
Two-finger drag on the screenPan the canvasPan the canvas
PinchZoomZoom
Mouse wheelZoom around the pointerZoom around the pointer
⌥ + mouse wheelPan verticallyPan vertically
⌥⇧ + mouse wheelPan horizontallyPan horizontally
Two-finger trackpad scrollPanPan
⌘ + trackpad scrollZoom around the pointerZoom around the pointer
Secondary mouse button while drawingUse the secondary color where the drawing tool supports itNot a substitute for a rig tool

When rig bones and editing guides are hidden, dragging the rig canvas pans the view. Show the bones again to pose them.

Mouse-wheel events and continuous trackpad scrolling are treated differently. You do not need Option to zoom with a mouse wheel; Option changes wheel scrolling to pan. Trackpad scrolling pans unless Command is held.

In Drawing, use the zoom readout to check magnification. ⌘0 fits the active canvas to the available space. In Drawing, ⌘1 returns to 100% actual size. Double-clicking is not a zoom command.

Space plays or pauses animation. It is not a temporary hand/pan tool. Use the navigation gestures above to move around without drawing or posing.

Working in a narrow window

Some toolbar titles collapse to icons when the window is narrow. File, Modes, and editing commands are still available. Hover for their names on Mac, or use the keyboard reference. Open the inspector only when needed to leave more space for the artwork.

Shared project and workspace commands

ShortcutActionTouch/menu equivalent
⌘SSave the current Studio projectFile → Save Project
⇧⌘SSave As / save an independent copyFile → Save As…
⇧⌘OOpen an .hpstudio project from Files/FinderFile → Open Project…
⇧⌘EChoose a game-asset exportFile → Export Game Asset
⌘WClose Art StudioClose button
⌘ZUndoUndo button
⇧⌘ZRedoRedo button
⌥⌘1Drawing workspaceModes → Drawing
⌥⌘2Rig & Animate workspaceModes → Rig & Animate
⌘/Current workspace's shortcut referenceKeyboard Shortcuts

Save preserves the editable project; it does not silently refresh the exported character in your scene. See Save projects and export game assets for Save As, portable files, and output updates.

Drawing: select a tool

ShortcutToolShortcutTool
PPenVMirror Pen
BFillAReplace Color
EEraserNSmudge / Blend
LLineRRectangle
CEllipseGLinear Gradient
KRadial GradientTText
MTransformZMagic Select
SRectangle SelectHLasso
ULightenJDarken
QDitherOEyedropper

The toolbar buttons choose the same tools. Selecting a tool does not necessarily apply an operation immediately: selection, shape, gradient, and transform tools still need a gesture or a confirmation in their controls.

Brushes, colors, and the view

ShortcutAction
[ / ]Decrease / increase brush size
⌘BBrush Settings
XSwap primary and secondary colors
DReset colors
1–9Choose that numbered color from the selected palette, if it exists
⌥⌘PPrimary Color Picker
⌥⌘SSecondary Color Picker
+ or = / Zoom the canvas in / out
⌘+ or ⌘= / ⌘−Zoom the canvas in / out
0 or ⌘0Fit canvas
⌘1Actual size, 100%
⌥GShow/hide pixel grid
⌥⇧GToggle Snap to Grid
⌥LShow/hide Live Tiles
⌥⇧LOpen Generate Tileable Texture while using tile mode
⌘IShow/hide inspector
⇧⌘LLayers inspector
⇧⌘PPalette inspector

The pixel grid is only drawn when individual pixels are large enough to see: 700% zoom or greater. Turning the grid on does not itself change the zoom. If it is enabled but not visible, zoom in. This is separate from snapping.

Live Tiles shows repeated neighbors around the central drawing area. Draw in the central tile to watch the seams update. Tile generation is an additional operation; turning on the preview does not automatically modify the artwork.

Selection, previews, and canvas size

ShortcutAction
⌘ASelect all
⌘DDeselect
⇧⌘IInvert selection
⌘CCopy selection
⌘XCut selection
⌘VPaste selection
Delete or forward DeleteDelete selected pixels
Arrow keysMove an active selection by 1 pixel
⇧ + arrow keysMove an active selection by 10 pixels
⌘TTransform selection or layer
ReturnApply the active adjustment/transform/raster preview, or enter editing for the selected text layer
EscCancel an active adjustment/transform/raster preview; otherwise clear the selection
⌥⌘CResize Canvas controls
⌥⌘XCrop immediately to the active selection; otherwise open Crop Canvas controls

For a reliable deselect action, use ⌘D, Esc, or the selection controls. A drag with Rectangle Select makes a rectangle; it is not a general-purpose “click away” command. Clicking the empty workspace outside the drawable canvas can clear the selection.

With a selection active, choosing Crop crops the canvas to that selection’s rectangular bounds immediately. Without a selection, Crop opens its canvas controls. Resize changes the canvas dimensions. After applying either operation, check the dimensions shown in the editor and use Undo if the result is not what you intended.

Layers

ShortcutAction
⇧⌘NNew pixel layer
⌘JDuplicate selected layer
⌘EMerge layer down
⇧⌘DeleteDelete layer
⌘GNew layer group
⌘[ / ⌘]Move layer backward / forward
⌥⌘↑ / ⌥⌘↓Select layer above / below

Layer names belong to your project. They are not automatically translated when you change hyperPad's interface language.

Drawing animation and cycles

These commands need frame-animation mode where noted. Use Modes → Keyframe Animation to show its timeline.

ShortcutAction
⌥⌘AToggle Drawing's frame-animation mode
SpacePlay/pause the Drawing animation
⌥NAdd a new frame
⇧NDuplicate the frame
⌥⇧DeleteDelete frame
⌥← / ⌥→Previous / next frame in the displayed timeline
/ , with no pixel selectionPrevious / next frame
⌥OToggle onion skin
⌥⌘NNew animation cycle
⌥⌘RRename animation cycle
⌥⌘9Toggle 9-slice authoring

An arrow key moves pixels when a pixel selection exists. Clear the selection first if you intend to navigate frames with Up/Down, or use Option-Left/Right.

Import and export from Drawing

ShortcutAction
⌘OImport Artwork or Palette
⇧⌘EExport Game Asset choices in the combined Studio project

Image Frames and Slice Sprite Sheet are available through File → Import. The separate Export Drawing Files submenu includes Selected Frame PNG, PNG Sprite Sheet, and Animated GIF. It uses Drawing content even if a rig is present in the project.

Rig & Animate: tools and panels

ShortcutActionWhat to expect
VSelectInspect bones or attached artwork
BCreate BoneDrag to make a bone; subsequent drags can continue a chain
FSmart PosePose through the rig's interactive handles
IAdvanced IKUse the advanced posing controls
PPivotAdjust the relevant pivot
MMesh ToolsOpen mesh actions for suitable selected artwork
TToggle Setup / Animation TimelineSwitch the authoring context
GToggle Rig / Baked PreviewCompare the rig preview with sampled frames
HShow/hide bones and editing guidesInspect the artwork without the overlays
⌘IProperties InspectorOpen the selected item's properties
⌘LBone HierarchyOpen the hierarchy
⇧⌘PRig PresetsOpen samples/presets
⌘OImport or Bind ArtworkAttach artwork through the rig import flow
⌥⌘AProject ArtworkAccess Drawing layers and rig parts
⌘DDuplicate selected rig itemApplies to a suitable rig item, not timeline key selection
[ / ]Move selected artwork backward / forwardChanges artwork order
⌘EExport Baked AnimationOpen clip selection and output-quality review

The F tool is labeled Smart Pose by default. If you change its posing style, its title becomes Direct Pose; the shortcut remains F.

Hiding bones changes the editor display. It does not delete bones, remove keys, or strip the saved rig. Show them again when you need to manipulate the rig.

Playback, timeline, and canvas zoom

ShortcutAction
SpacePlay/pause
/ Previous / next frame
⌥← / ⌥→Previous / next key time
SToggle frame snapping
KAdd Key menu
+ or = / Zoom the timeline in / out
0Fit the timeline
⌘+ or ⌘= / ⌘−Zoom the rig canvas in / out
⌘0Fit the rig canvas

In Rig & Animate, the Command modifier distinguishes canvas zoom from timeline zoom. It is useful to enlarge the timeline while leaving the character at the same on-screen size.

Frame stepping uses the rig's configured sampling frame rate. Jumping to a key uses actual key times, which may differ from the next sampled frame.

Edit keys and copy poses

ShortcutAction
⌘ASelect all visible timeline keys
⌘CCopy selected keys
⌘XCut selected keys
⌘VPaste keys
⌘RRetime selected keys
⇧⌘CCopy pose
⇧⌘VPaste pose
⇧⌘MMirror pose
Delete or forward DeleteDelete selected keys; otherwise the suitable selected rig item
EscFinish mesh editing, clear key selection, and stop playback

Key editing is also available through the timeline's touch controls. Use its multi-selection control to select several keys; Edit Keys appears when keys are selected. A copied pose is a snapshot of a pose, while copied keys include timing information. Choose the operation that matches whether you want to reuse a shape or a timed movement.

In Retime Selected Keys, the timing scale is measured from the first selected key. A scale of 200% spreads their timing to twice its original length; 50% compresses it. The frame shift then offsets that group: negative values move it earlier. Keys outside the selection stay in place. Invalid times or collisions are rejected rather than silently changing other keys.

Mesh point editing

When a mesh point is selected for editing, it takes priority over ordinary frame stepping:

ShortcutAction
Arrow keysMove the selected point by 1 unit
⇧ + arrow keysMove the selected point by 10 units
EscFinish mesh-point editing

In rig coordinates, Up increases the vertical coordinate and Down decreases it. Use the canvas view to judge the movement rather than assuming the top-left image-coordinate convention used by Drawing.

Finish point editing before using Left/Right for timeline frames. In Setup, mesh edits change the base shape; in animation authoring, deformation changes belong to animation keys. Check the active mode before adjusting a point.

Dialogs and smaller editors

The visible buttons remain the authoritative way to confirm or cancel a dialog. Keyboard equivalents are available for the common operations below.

ContextShortcutAction
Editable dialogs with Apply/Create⌘ReturnApply or create
Most Studio dialogsEscCancel or close
Most Studio dialogs⌘WClose dialog
Save As⌘ReturnSave the copy
Still/game-asset export review⌘ReturnExport the asset
Baked export review⌘ReturnExport selected clips
Baked export review⌘WClose export review
New Art Studio Project⌘1–⌘5Graphic, Keyframe Animated Object, Bones/Rig, 9-Slice Graphic, Editable Text
Save As folder browser⇧⌘NNew Folder
Save As folder browser⌘↑Parent Folder
Save As folder browser⌘ReturnChoose Folder
Shortcut reference⌘FFocus shortcut search
Atlas/sprite-sheet preview dialogs⌘+ / ⌘− / ⌘0Zoom preview in / out / fit
Tile generation preview+ or = / / 0Zoom in / out / fit tile preview
Tile generation preview⌘RTry another texture variation
Tile generation preview⌘ReturnApply generated texture

Return while typing normally finishes that field's editing behavior. Command-Return is the explicit dialog-level confirmation. Do not assume plain Return always exports or saves the whole project.

Some controls have a circular value dial. Drag the dial to adjust it, or select the value to enter an exact number. A disabled action may need valid input, a selection, or completion of a calculation before it becomes available.

A short practice session

Try these steps on a new project or a saved copy:

  1. In Drawing, press P, draw a small shape, then press ⌘Z and ⇧⌘Z to undo and redo the stroke.
  2. Press S, select part of the shape, nudge it with an arrow, then use ⌘D to deselect.
  3. Roll the mouse wheel to zoom. Hold and roll to pan; add for horizontal movement. On a trackpad, use two-finger scrolling and then Command-scroll.
  4. Press ⌘0 to fit the canvas.
  5. Press ⌥⌘2 to enter Rig & Animate, load a sample, then press H to hide the bones and Space to preview.
  6. Press H again, stop playback, and compare + with ⌘+: one enlarges the timeline, the other the rig canvas.
  7. Press ⌘/, search export, then close the reference with Esc.
  8. Save with ⌘S. Export through File when you want a game asset.

Quick troubleshooting

The same key does something different after I switch modes.
Tool letters and editing commands are contextual. Use the Drawing or Rig & Animate table, or open the current workspace's reference with Command-/.

Typing a name seems to disable shortcuts.
That is intentional. Finish editing the text field before sending commands to the canvas.

Arrow keys move a point or pixels instead of changing the frame.
Clear the pixel selection in Drawing, or finish mesh-point editing in Rig & Animate. Option-Left/Right also have distinct navigation meanings in each workspace.

I cannot see the pixel grid.
Enable it, then check that Drawing is zoomed to at least 700%. Grid visibility does not change the zoom for you.

Zoom affects the wrong part of Rig & Animate.
Use Command with +/−/0 for the canvas. Without Command those shortcuts affect the timeline.

The shortcut worked but the game did not change.
You may have saved only the editable project. Export or update the linked game asset, then check it in the game.

Terms you will see

TermMeaning in Art Studio
ProjectEditable source: Drawing, rig, and related animation work
Game assetExported graphic or animation usable by a scene
LayerA separately editable part of a Drawing document
FrameOne picture or sampling time in an animation
CelA layer's artwork at a particular animation frame; held exposures can reuse it
Cycle / clipA named animation sequence; Drawing uses animation cycles and rig authoring uses clips
KeyA recorded rig property value at a particular time
PoseThe arrangement of a rig at one time
BoneA transform in a parent/child rig hierarchy
AttachmentArtwork placed on a rig bone
PivotThe point around which a transform acts
IKInverse kinematics: moving a target so a chain of bones follows it
MeshVertices and triangles that allow artwork to deform
WeightHow strongly a bone influences a mesh point
BakeRender rig animation into sprite frames
Retina renditionAn additional 2× image rendition for the same logical size
Source linkThe connection between an exported asset and the editable project that produced it

Your project, layer, bone, clip, and asset names remain your own text. Translating the interface does not rename your authored content, and the shortcut letters remain the same.