Mobile Game Marketing Strategy for Solo Developers
Build a measurable mobile game marketing plan covering positioning, App Store assets, organic channels, launch timing, attribution, and first-time downloads.
Plan your launch, write your store listing, and pitch Apple for an App Store feature. Then market your game on the channels where your players already are.
Build a measurable mobile game marketing plan covering positioning, App Store assets, organic channels, launch timing, attribution, and first-time downloads.
Write an accurate App Store game description with a practical structure, reusable template, fictional examples, claim checklist, and current Apple guidance.
A practical workflow for translating a web game into a touch-first hyperPad Project, including mechanics, assets, screen layout, testing, and App Store boundaries.
A practical release checklist for turning a tested hyperPad Project into an App Store submission with clear ownership, assets, Xcode Export, and measurement.
Compare the hyperPad Hub and itch.io by purpose, feedback, creator workflow, and distribution stage. See why hyperPad should anchor an iPad game-production loop.
A spot on the App Store's featured lists can bring your app a lot more attention. Here's how Featuring Nominations work and how to raise your chances.
Learn how to test Apple Ads for an indie iOS game, choose Basic or Advanced, measure new downloads separately, and control acquisition costs.
Learn essential game development tips and marketing strategies to bring your game to life and reach a wide audience.
Why Reddit matters for indie game devs seeking feedback, tips for writing posts people engage with, and a template you can use.
How Stardew Valley's solo developer marketed his game, from dev updates to streamers, and the lessons you can apply to your own indie game.
Study the timing, input, obstacle spacing, audio, and feedback behind rhythm platformers, then plan an original visual-coding prototype in hyperPad.