Set Animation State | hyperPad Documentation
Logo

Art Studio learning guide

Description

The Set Animation State behavior will allow you to control a running animation on a graphic.

This behavior will trigger an event immediately.

Rigged Objects

This section describes the live-rig update and requires a build with Rigged Objects. A public release date has not been assigned. Existing sprite/object workflows remain supported.

Pause, Resume, Stop, and Set Animation Speed control playback for the selected rigged object. These controls address the whole object's animation playback, including its active Body Part and additive layers. They do not select one Body Part. Use the action/controller that owns a layer to manage an independent action instead of stopping the whole character.

Set Animation State → Set Animation Speed uses a percentage: 100% is a multiplier of 1, 50% half speed, and 200% double speed. It changes the object's animation playback rate; this is different from selecting a clip's Speed Multiplier and does not change physical movement speed. A controller may subsequently update the playback speed it owns.

Stopping does not mean “resume the previous cycle.” For a one-shot action that should reveal the underlying pose again, configure Play Animation's Restore option or use the controller's normal completion/release. To start Idle immediately on scene entry, choose it in rig properties and enable Start on Play.

See Body Parts and Animation Blending for modes, priority, parent motion, and custom-rig setup, or follow Walk, Crouch, Jump, and Shoot together.

Properties

Triggers Immediately

Object A

This is the object's animation you want to control. By default the current object is selected, you can change this to any other object in your scene.

Action
  • Set Animation Speed - Change the speed of an animation by a multiplier on a selected object.
  • Pause Animation - Pause a currently playing animation on the selected object.
  • Resume Animation - Resume an animation that was paused on the selected object.
  • Stop Animation - Stop an animation playing on a selected object.

Outputs

Object ID

This outputs the Object ID.

Play Animation

Set Animation State