Hit by Bullet
Description
The Hit by Bullet behavior will trigger an event once your object has been hit by a bullet from a specified "Shoot" behavior.
This behavior will Trigger an event once each time the bullet hits your object.
Properties
Triggers Once on Event
| Object A |
This is the object you want to monitor to see if it has been hit by a bullet. By default this is the current object selected. You can change this to any other object in your scene. |
| Select Shoot Behavior |
Select a Shoot behavior from any object in your scene. This is the behavior you will specifically be monitoring to see if it has shot your selected object. |
| Play Anmation |
When this toggle is on, your selected object will play an animation each time a bullet impacts your object. |
| Custom Animations |
On the left panel you can select an animation cycle to play when you press the shoot button. |
| Animation Priority |
On the left Custom Animations panel, you can prioritize your shoot animations so it does not conflict with another playing animation. The animation system will play a cycle with a higher priority. So if another animation behavior is interrupting your shoot animation, try increasing the priority. |
Outputs
| Object ID |
This outputs the Object ID. |
| Shooter |
This outputs the object ID of the object that has shot the bullet. |
| Shoot Behavior | This outputs the name of the behavior that shot the bullet. |
Examples
If you want a characters health to go down when it is shot, you can use this behavior to see if it has been shot and decrease the health.
Related
Using the shooter output field, you can determine which object shot the object.

