Ignore Object's Bullets
Description
The Ignore Object's Bullet behavior is an action behavior. When executed, it will cause your object to ignore all bullets from a specified object. This makes all shoot behaviors associated to that object pass through your selected object.
If you no longer want this effect, simply use Set Behavior State to turn the Ignore Object's Bullet behavior off.
This behavior will Trigger an event immediately when executed.
Properties
Triggers Immediately
| Object A |
This is the object you want to have bullets pass through. By default this is the current object selected. You can change this to any other object in your scene. |
| Object B |
Select an an object from your scene that uses any Shoot behavior. This is the object you will specifically be monitoring to ignore the bullets and cause them to pass through Object A. |
Outputs
| Object A ID |
This outputs the Object ID of Object A. |
| Object B ID |
This outputs the Object ID of Object B. |
Examples
If you want a characters to be immune to certain enemies, you can use this shoot behavior to ignore all the bullets from that enemy.

