How to Make an FNF Mod on Mobile (iPad, No Coding)
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How to Make an FNF Mod on Mobile (iPad, No Coding)

April 16, 2026
FNF and Rhythm GamesFriday Night Funkin'hyperPad Hub
How to Make an FNF Mod on Mobile (iPad, No Coding)

You can make a Friday Night Funkin' mod on an iPad. You build and test the whole thing on the device, with no code and no desktop setup.

This guide walks through it end to end: what you need, how to start from a working FNF project instead of a blank screen, and how to get your mod in front of players.

Can You Make an FNF Mod on Mobile?

Yes, with one thing worth being clear about first.

On your iPad, you build your own FNF-style rhythm game, with your characters, your songs, and your charts. You don't edit the original Friday Night Funkin' source. For most people making a mod, the result is the same, and it comes with an advantage: everything you build is yours to publish.

The short version of the workflow:

  1. Open a working FNF-style project on iPad.
  2. Branch it so you have your own copy.
  3. Swap in your art, your music, and your note charts.
  4. Test it, then Publish it.

What You Need

  • An iPad. Any recent model.
  • hyperPad. hyperPad Starter is free and covers one project, which is enough for a first mod.
  • Art and music. Procreate or any drawing app for characters. GarageBand or any DAW for songs. You can also start with placeholder art and replace it later.

You don't need a computer to build your mod or Publish it to the Hub.

Step 1: Plan the Mod

Decide what makes yours different before you open anything. A mod usually changes one of three things:

  • The opponent. A new character with their own Graphics and idle animation.
  • The song. A new track and the note chart that goes with it.
  • The look. A new stage, UI, and color palette.

Pick one to start. Changing all three at once is how first mods stall out.

Sketch the opponent's idle pose and their four singing poses (left, down, up, right). Those five drawings are the minimum for a character that reads correctly on screen.

Step 2: Start From a Working Project

This is the step that saves a weekend.

Open the hyperPad Hub and search for FNF. RobinsonX (RXCodes) built a full FNF remake in hyperPad, and projects tagged fnf are worth looking through.

FNF Remake by RobinsonX (RXCodes) in hyperPad

FNF Remake by RobinsonX (RXCodes) on hyperPad

If a project is set to Open Source, you can Branch it. Branching gives you your own editable copy, with the arrow timing, the health bar, and the scoring already wired up. You start from something that works instead of from nothing.

Open the Behavior Editor on the arrow Objects and read through how the timing is put together. Ten minutes there will teach you more than any tutorial.

Try hyperPad Starter free. It covers one project, which is all you need to Branch an FNF project and build your first mod. Download hyperPad Starter.

Step 3: Bring In Your Assets

Art. Export your character poses as PNGs with transparent backgrounds. Import them through the Asset Dock, then set them as the Graphic on the opponent Object. Keep every pose on the same canvas size so the character does not jump around between frames.

Music. Export your song as an MP3 or WAV. Trim the silence off the front, because any dead air at the start throws your whole chart out of sync.

Sound effects. Hit sounds, miss sounds, and the countdown. Small files, big difference in how the game feels.

Step 4: Chart the Song

This is the real work of a mod.

Charting means deciding which arrow appears at which moment. In hyperPad you set this with Behaviors and Attributes: a timer runs against the song, and each note spawns at its own timestamp.

A few things that make it go faster:

  • Start with the chorus. It is the most rhythmically obvious part of most songs.
  • Chart on quarter notes first, then add the in-between notes on a second pass.
  • Play the section every few notes. A chart that looks right on screen can feel wrong under your thumbs.
  • Give the player a beat of space after a dense run. Constant density reads as noise.

Step 5: Set the Animations

Connect each arrow hit to the matching character pose. Left arrow triggers the left sing pose, then returns to idle after a short delay.

Set that delay shorter than you think. If the character holds a pose too long, they look frozen rather than singing.

Actions and events connected in the hyperPad Behavior Editor

Connect actions and events in the Behavior Editor to build your game logic

Step 6: Test It Properly

Play the whole song, start to finish, several times. Then hand the iPad to someone else and watch where they miss.

Things to check:

  • Does the chart drift out of sync by the end? If so, the timer is running independently of the audio.
  • Is the first note reachable, or does it arrive before the player is ready?
  • Does the difficulty ramp, or does it spike?

Step 7: Publish It

To the Hub. Publish and anyone can play your mod straight away in the free hyperPad Hub app. This is the fastest way to get it played.

To the App Store. With hyperPad, Export it as a standalone app. hyperPad generates an Xcode project, and you need an Apple Developer account and a Mac with Xcode for the final upload. You keep 100% of anything it earns.

Tag it so other creators find it, and set it to Open Source if you want people to Branch yours the way you branched someone else's.

Common Questions

How do I make an FNF mod without coding? Use Behaviors. You connect events like a tap or a collision to actions like play a sound or change a Graphic. The logic is visible on screen as a flowchart.

Do I need a PC? No. You build, test, and Publish to the Hub on iPad. Only an App Store release needs a Mac, for the final upload in Xcode.

How long does a first mod take? A weekend for one song with one new character, if you start by branching an existing project.

Can I use the original FNF characters? They belong to their creators. Play it safe and make your own characters, or ask permission. Your own designs are also what gets a mod noticed.

Can I sell it? Your own original work, yes. You keep 100% of the revenue. Anything using someone else's characters or music is theirs, not yours.

From Mods to Your Own Games

Charting a song teaches you timing, state, and animation, which are the same skills behind a platformer or a puzzle game. A lot of creators start with an FNF mod and end up shipping something original.

Build one short timing loop, then test whether the notes, audio, and feedback stay in sync. Fix the point where the rhythm becomes unclear before adding another song or lane.

hyperPad Starter

Make Your First Game on iPad

Start with one free project in hyperPad Starter. Drag, drop, and connect Behaviors to build your game without traditional code.

Try hyperPad Starter

Free to download · One project included