Weld Attach
Description
The Weld Attach behavior will attach two selected objects together with a weld. Think of this as gluing two separate objects together. Each object is still separate, but they are joined together by the weld.
Note that the weld is not unbreakable. If a strong enough force is applied to either object they may break apart.
This behavior will trigger an event immediately.
Properties
Triggers Immediately
| Object A |
This is the first object you want to attach. By default this is the current object selected. You can change this to any other object in your scene. |
| Object B |
This is another object in your scene, it will be attached to Object A by a weld. |
| Attach Point |
This is the specific X and Y location on each object where the attachment will be. Eg, the hand. on your character. |
| Attachments Collide |
This toggle specifies where or not the two attached objects can collide with the spring. This means the spring itself can potentially stop your objects from moving. |
Outputs
| Object A ID |
This outputs the Object ID of Object A. |
| Object B ID |
This outputs the Object ID of Object B. |
Examples
You can use weld to make two separate objects into one. If you have a player character you can weld a picture of your head on top of that existing object to make it look like you. Now your head graphic will move and be part of the existing player object.

