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DocumentationBehaviorsPhysicsDetach Object
Physics

Detach Object

Last updated August 22, 2017

Description

The Detach Object behavior will detach the selected objects when they have been physically attached using one of the other "attach" behaviors.

This behavior will trigger an event immediately.

Properties

Triggers Immediately

Object A

This is the object you want to detach. By default this is the current object selected. You can change this to any other object in your scene.

Object B

Another object in your scene to detach from. If Object B is left blank then Object A will detach from all attached objects.

Outputs

Object A ID

This outputs the Object ID of Object A.

Object B ID

This outputs the Object ID of Object B.

Examples

If you've built a physics car, and used pivot attach to attach the wheels to the body, you can make the wheels come off by using the detach object behavior.

Pivot Attach

Rope Attach

Spring Attach

Weld Attach

DetachPivotReference.gif