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DocumentationBehaviorsPhysicsApply Torque
Physics

Apply Torque

Last updated August 25, 2017

Description

The Apply Torque behavior will apply a twisting force to the center pivot point of the selected object.

This behavior will trigger an event immediately.

Properties

Triggers Immediately

Object A

This is the object you want to apply a torque to. By default this is the current object selected. You can change this to any other object in your scene.

Torque

This is the amount of a twisting force (torque) you want to apply to an object.

Torque is measured in Newton Meters.

Outputs

Object ID

This outputs the Object ID.

Examples

You can apply a torque to an object to get it to start rotating.

ApplyTorqueReference.gif