Draw
Description
When executed, the Draw behavior will draw to the selected render texture. Note that the coordinates (0,0) represent the bottom left corner of the render texture.
Properties
Triggers Immediately
|
Units |
You can set the units to be in meters (m), pixels (px) or percentage (%). Percentage is based on the render texture's dimensions. For example, the position (50%, 50%) will be at the center of the texture. Note that when using pixels, the position and scale may appear different on other devices due to the content scale factor. |
|
Point |
Set the (x,y) coordinates and a radius. |
|
Pixel |
Set the (x,y) coordinates of the pixel to draw. |
| Line |
Set the (x,y) coordinates for the start and end points as well as the line thickness. |
| Circle |
Set the (x,y) coordinates for the center as well as the radius and thickness to draw an outlined circle. |
| Rectangle |
Set the (x,y) coordinates for the bottom left corner as well as the width and height for a filled in rectangle. |
| Polygon |
Set an array of points [[x1,y1],...] to represent each point in the polygon. |
| Image Stamp |
Select a load image behavior and set the stamp's (x,y) position and dimensions. There will be an option to disable antialiasing which will benefit sprites that use a pixelated style. |
| Eraser |
When toggled on, this will erase from the selected render texture instead of drawing to it. |
Outputs
This behavior has no outputs.

