Add to Life Indicator
Description
The Add to Life Indicator behavior will increase the number of "lives" represented by your life indicator. You can also use negative numbers to decrease the indicated lives,.
This behavior will trigger an event once the indicated lives have reach zero, or they have reached their maximum number.
Properties
Triggers Once on Event
| Object A |
This is the life indicator UI object will be increased or decreased. If there is a a Life Indicator object on your UI layers it will automatically be selected. If you do not have a life indicator added, then make sure to add one and then select it here. |
| Value |
This is the amount to add to the lives indicator. eg. If you add 1, it will show 1 more life graphic. |
| Maximum Life |
This is the maximum number of lives your indicator will track. |
| Event on Full |
When this toggle switch is on, the behavior will trigger an event (the next connected behavior) once the indicated lives reach the maximum life number. By default this toggle switch is off. |
| Event on Empty |
When this toggle switch is on, the behavior will trigger an event (the next connected behavior) once there are 0 lives left. By default this toggle switch is on. |
Outputs
| Life Indicator Value |
Returns the current number of lives. |
| Object ID |
This outputs the Object ID. |
Examples
If you've created a game like Zelda, where the lives are indicated by hearts (or some other graphic) you can use this behavior to increase or decrease the Life Indicator object on your UI layer.
Additionally, you can use this to count the number of other things and not just lives. eg. Ammo, weapon, items etc.

