Turn Your iPad into a Game Art Studio
If you're building games with hyperPad on iPad, you already have a nimble, touch-first game engine for building and publishing your ideas. To make your games look their best, you'll also want art, UI elements, and visual polish. That's where the Affinity suite for iPad comes in. It's a professional set of apps for layout, design, and photo editing, made for iPadOS. Use them alongside hyperPad and your whole game, art included, comes together on your iPad.
Meet the Affinity Tools
Here's how each one fits into making games with hyperPad on iPad.
Affinity Publisher 2 for iPad
This is a full layout and publishing app that handles multi-page documents, text flow, booklets, and more. For hyperPad creators, Affinity Publisher 2 is especially useful when you want to create:
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Game manuals or digital handbooks
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UI mockups and dialog layouts
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In-game lore, codices, or storybooks
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Marketing material or PDFs to share alongside your game
Its iPad gestures, context bars, and drag-and-drop support let you bring assets from hyperPad into finished layouts without switching to a desktop.
Affinity Designer 2 for iPad
Affinity Designer 2 is your go-to for vector art and illustration on iPad. Make your own icons, logos, character art, UI buttons, vector assets, and more. A few highlights:
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It's been redesigned to mirror the desktop version while adapting to the iPad's interface.
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You can switch between the vector and pixel “personas” (vector + raster) to get the best of both. Check out this YouTube video.
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According to some Reddit users, Affinity's cross-app workflow lets you take a design in Designer and drop it directly into Publisher without re-exporting.
For hyperPad, that means you can design UI elements, icons, and scalable vector art, then bring them into your game with consistent quality.
Affinity Photo 2 for iPad
Photo is the raster and image-editing app of the suite. Use it for Graphics, background art, image filters, or stylizing photos you want to create or edit. With Affinity Photo 2, hyperPad creators can:
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Edit or refine Graphics, backgrounds, or in-game screenshots
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Apply non-destructive filters, masks, layer effects, and retouching
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Export images in formats hyperPad accepts (for example, PNG or JPEG) at high quality
It's built for Apple Pencil, gestures, and iPad hardware, so editing feels natural.
Why These Tools Work Together In Your Workflow
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All iPad native, no desktop required. The whole chain, “concept → design → game build → publish,” can happen on iPad. You don't need to shuttle files between devices.
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Cross-app integration. Reddit users have found that Affinity's apps are built to work with each other (often via “StudioLink” concepts in their desktop versions), so your assets move easily across Designer, Photo, and Publisher.
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Assets that fit hyperPad. You get clean, scalable vector art from Designer, refined raster images from Photo, and finished layouts or UI prototypes from Publisher, ready to bring into your game.
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Free on iPad (as of late 2025). The Affinity iPad apps are now free to unlock. Designers and game creators can use Publisher, Designer, and Photo on iPad without paying the usual in-app purchase (CG Channel). That makes a pro-level design workflow alongside hyperPad easier for developers, hobbyists, and educators to try.
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Language and file flexibility. Affinity supports many file formats, layered documents, linked files, and text exports. That helps when you localize your game or export assets for different platforms.
Sample Workflow: From Concept to Game Screen
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Here's how you might use hyperPad and Affinity together on iPad:
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Sketch wireframes or your UI flow in hyperPad as prototypes.
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Jump into Affinity Designer to vectorize icons, menus, or HUD elements.
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Use Affinity Photo to create or stylize backgrounds, apply effects, or retouch visuals.
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In Affinity Publisher, compose in-game layouts, dialogue boxes, or manuals that pair visuals with text.
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Export your assets (PNG, SVG, PSD, and so on) and import them into hyperPad to build your Scenes, place UI, animate, and publish.
Everything stays on iPad, so there's less file juggling and no waiting on desktop sync. Read how to create a game entirely on iPad with hyperPad and Affinity.
Other Tips & Considerations
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Watch performance: Large files or many layers may slow things down on older iPads. Test your asset sizes, and flatten or compress where you can.
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Keep your naming consistent: Name assets to match your hyperPad project's structure so importing stays clear.
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Use grouping and constraints in Designer or Photo to create UI elements that adapt to different screen sizes.
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Start small: Design a single UI screen or character in Affinity and hyperPad before scaling up to your whole game.
Before You Go
Pair hyperPad, a game engine built for iPad, with the design tools in the Affinity suite, and you can make a whole game on one device. You go from concept sketch to finished in-game art to layout and publishing, all on your iPad.

