Scene
Unload Scene
Last updated July 6, 2017
Description
The Unload Scene behavior will remove a preloaded scene from memory. Use this behavior after preloading to lower the memory usage of your project and to reduce the chances of crashing due to high memory usage.
An event is triggered once the scene is unloaded.
Properties
Triggers on Completion
| Scene |
Select a scene that you want to unload. |
Outputs
This behavior does not have any outputs.
Examples
If you've preloaded a scene but no longer needed it, then you can unload that scene to reduce memory usage. For example if you loaded the next scene, but your player fails at completing the current scene you can unload the next scene before they restart the current scene.

