Custom
Timer
Last updated September 28, 2018
Description
Will trigger an event on every step of the timer. Avoid having too many timers triggering at 0 seconds. This could impact the performance of your running scene.
Properties
Triggers after a Delay
| Interval | This value is the delay between each time step. If set to 1, the timer will fire every 1 second. |
| Repeat Forever | If toggled on, the timer will repeatedly trigger behaviors forever until disabled by Set Behavior State. |
| Repeat Count | This value determines how many times this behavior will trigger. |
Outputs
This behavior does not have any outputs.
Examples
You can make an object shoot every second by adding a shoot behavior to the end of the Timer and set it for 1 second.

