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DocumentationhyperPad AppParticle EditorParticle Editor Overview
Particle Editor

Particle Editor Overview

Last updated September 30, 2014

You can create custom particle effects to be used throughout your creation. You can then use the created particle with the Start Particles behavior. This article is an overview of the different features of the Particle Editor.

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Template Bar

The top tool bar in the Particle Editor is the Template Bar. Each item in the bar is a single template. You can use these as a starting point for creating your own effects.

Particle PresetPreviewDescription
7E66ADF3-02BD-43CC-AA38-BFE95ACA844D.gifParticle effect that looks like fire.
8F1F4636-DFFC-482F-8ECE-F2A2B82073E6.gifParticle effect that looks like a flaming comet.
6F4525F6-F6AE-4E44-BB2E-073357647AC6.gifParticle effect that simulates water spouting from a fountain.
8F3E9B18-8226-486F-B97F-50063988408D.gifAn explosion particle effect.
D6F34395-94D6-41B9-AB43-D5BB90B4462D.gifAn effect that looks like a billowing smoke stack.
1640F998-D49F-4E09-A537-EF698A61A79E.gifParticle effect that can be used for falling snow.
DE138748-4D3E-4A45-8D37-FD4E579C2193.gifA shockwave effect.
7E107F64-A563-4CEB-9819-4C8295CE541A.gifA cool spiraling portal particle effect.
9E4DBACF-6E91-43DC-833D-49D4AB8163D2.gifParticles that look like a forming galaxy.

Emitter Settings

Tap the Settings tab to bring up Emitter Settings. Emitter Settings allow you to change some parameters for your entire effect. Simply adjust the sliders until you get the desired effect. Press and hold the slider nub for precise tuning.

Adjustable sliders to modify your entire emitter effect. Press and hold the slider nub for precision mode.

Mode Settings

The Mode tab let you change the physical properties for your particle effect. When in Gravity mode, control gravity and acceleration. When in Radial mode, you can change the speed and radius settings for your effect.

Gravity Mode

Radial Mode

Graphic Settings

The Graphics tab lets you change the visual properties for your particle effect. You can change the graphic for each individual particle, the start color and the the end color. You can also change the effect from Normal, Additive, and Subtractive.

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Creating Animated Particles

There are three animation modes. By default, all particles are in None animation mode. When in Once or Loop animation mode, tap on the particle icon to edit the frames of the animated particle - the icon will update in real-time to preview what the animation would look like.

⚠️ Warning: Note that the frames are not a copy of the original sprites and are only a reference. Deleting the original sprites in the asset library will remove them from the animated particles. Copying the animated particle to another project will not keep the frames, so you must import all the frames again.

Animation ModeDescription
None (default) The default. The particles will not be animated and will use one single sprite.
OnceThe particles will play an animation once through their entire lifetime. A shorter lifespan means the animation runs faster, and vice versa.
LoopThe particles will play an animation at a specified framerate which can be changed via a slider. The particles can play the animation multiple times in their entire lifetimes.

The menu is where you can playback the effect, or export it.

ActionDescription
PlayThe Play button starts the particle effect from the beginning.
LoopRepeatedly plays the particle effect you are making.
SaveSaves your particle effect so you can use it in your creation with the Start Particles behavior. Once your effect is saved, you can also edit later, or use it in other creations you make.
ShareYou can share the current particle effect. This will send a file that can be edited with hyperPad.

My Particle Effects

Your saved particle effects show up under “ My Particle Effects ”. You can modify these at any time. Simply tap an effect from the list to load the effect.