Faileas
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I ended up saving the sound status variable so that it would be maintained each time the game was opened. When the sound on/off icon is touched then a Save to File behavior is used to update the value of the saved sound status.
Thanks. I used a "Sound Status" variable that switches between 0 (sounds off) and 1 (sounds on) depending on the selection by the player. Any time a sound is to be triggered the game checks the status of the "Sound Status" variable using an If behavior: If Sound Status = 1. As long as this is true, the sound is played. I'm happy to answer additional questions about this if you'd like further clarification.
I'm glad you like it. The App Store is a goal once it has some more levels!
I haven't played Clash Royal but deck building is exactly what I had in mind, with each character having a deck of probably 6-8 cards, of which only 4 are available at any given time.
Thanks for letting me know. I'll check on that.
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