About This Project
The race is on to collect gems from the dark and dangerous Land of the Cyclopian Deathpiggies! In this two-player game, players take turns sending expeditions out to search for treasure. If your expedition runs afoul of the Cyclopian Deathpiggies too many times, however, they aren't coming back... and neither are any of the gems they've so industriously collected. This is a mockup / work-in-progress. If the general consensus is that the basic game play is enjoyable then I'll be looking to polish it up, add extra features, etc. Any comments, suggestions, and constructive criticism is appreciated. Thanks!
Screenshots
Awards
First Play
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Fan Favorite
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Level-Up
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Comments
Maybe just increase the amount of gems needed to beat the game, in order to make games last longer so players can't just win by being lucky on their first turn
As a side note, I've posted some information about the creation process for this game over on the Forum if you are interested. It's in the WIP/Showcase section.
That's good to know. I took a shot at what I thought might be a good place for the card probabilities but I figured there would need to be a bit of tweaking before all was said and done. Sounds like perhaps it's a little too easy to fend off the piggies. That or the gems are showing up too often...
Actually maybe you have a point, I just played it and won on my first go, player 2 didn't get to do anything.
Its a bit of a game of risk, if you keep exploring you risk being death piggied and lose all the gems you got.

