About This Project
This is a set of behaviors I came up with while looking for a way to add grid snapping to Robo Blue. The blue square is the icon to be dragged around the screen. The yellow square highlights the location the icon will snap to when dropped. The size of the "grid" can easily be modified by changing the value of a variable in the behaviors. Instructions are included in the project.
Screenshots
Awards
First Play
Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!
Level-Up
You are always working to improve your games. That's how you improve, good job!
Comments
Welp! Time to work on an inventory system for Achiel!
yeah probably better than mine
At least you did it completely differently. Aidan used modulus (probably because there was no round number behaviours) and Faileas used round. I have no idea which is more efficient but round number works with negative numbers, while modulus doesn't quite (you have to use an if to check negative and change input fields, adding like 5 behaviours). Faileas' is an alternative to modulus that's probably easier to understand.
ah well 2 cant hurt 😝
So you did, and it's a rather nice one at that. I wish I'd seen it before posting this one!

