Double Champ

user_avatar Made by: SIRD4SH
indie

PROJECT DESCRIPTION

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***WORK IN PROGRESS***

An unforseen evil pouring out from every horizon. A kingdom overrun by creatures of destruction. A hero itching for something to kill.

Journey out and destroy the crystal orbs summoning the wretches that plague your beloved kingdom. Fulfill your destiny as the champion of champions.

VERSION 1.5

Last Updated: September 21, 2022

*BRUTAL UPDATE*
-Added a new enemy: GAS FLIES
-Splash Bottoms shoot burning egg sacks
-Altered Blood Jackets' projectile behavior
-Other stuff

I'm aware of performance issues, I made this too long ago to remember what behaviors are where so I'm not sure if I'm going to be able to fix much. These additions are more or less a test to see what works and what doesn't.

I have plans for yet another VERY ambitious remake of this game. It won't happen any time soon, though. Enjoy! Or don't. Whatever dudes

COMMENTS

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September 29, 2024

I think itโ€™s a good game itโ€™s just a little bit too basic

January 03, 2022

Seems cool, I can kill stuff but canโ€™t jump.

April 01, 2019

I have no idea how to kill stuff. So far I've played about 10 games and my high score is still 0 and it doesn't seem like I've killed anything. Tried pressing all over screen, all that does is makes me walk or pauses the game. Tried just walking into the slimes, they kill me. Might need some sort of tutorial? Weird part is I've definitely played this game before and actually knew how to play it, now either I have no idea or something is not working.

April 01, 2019

Oh, just read comments, so the game isn't working properly?

March 24, 2019

๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ๐Ÿ˜ƒ

March 21, 2019

This game is not only great by hyperPad standards, but also by overall game design & stuff standards. You rock SIRD4SH. It would be really wonderful to see completed version in AppStore someday, I'd pay 10 bucks for it gladly. Looking forward to seeing what stuff you're gonna bring to the table. Please don't abandon the game c':

March 21, 2019

It's broken now though lol

March 24, 2019

You donโ€™t even know how badly I want to cry

March 24, 2019

But thanks for the kind words! Considering the broken-ness of the game and my lack of motivation to fix it, Iโ€™m probably done with this game. But I do plan on recreating Double Champion one last time so Iโ€™m not exactly throwing in the towel. Itโ€™s all going to be hand-drawn this time, too! ๐Ÿ˜ฌ

April 03, 2019

Hell yeah, remastered remastered edition coming up :D bring it on!

March 06, 2019

Great update! Happy to see you back! Look forward to seeing more projects from you :)

March 25, 2018

Hello, I have to say that your game is one of the best games Iโ€™ve tried on the hub so far.. I like it. I have just a few questions if you donโ€™t mind. #1 Iโ€™ve been tinkering with trying to get the enemies to chase after my character. Iโ€™m able to do that, however I donโ€™t know how to have the graphic flip in the same direction that my controlled player is going. In what order would you have to set the behaviors up?

January 25, 2017

Can you explain how you made the loading scene saying breadbin?it is really nice..

January 27, 2017

I'm not exactly sure what you're asking lol. The breadbin screen is on a different scene from everything else. It changes its transparency from 0% to 100%, then back to 0% again against a black background before loading the next scene. It's quite simple.

If I failed to answer your question, you can feel free to message me on Kik at Sirdash. I'd rather not turn a comment section into a discussion board lol.

December 10, 2016

This is awsome!

November 21, 2016

Sorry for such a stupid question, but these white Headsplorer's dots are his eyes or teeth? Good update, by the way. Will the location change after defeating every outlaw?

November 21, 2016

Ow, sorry, I've read your previous comments and found out that after defeating every outlaw the location changes. Know I only want to know what are these white dots..

November 22, 2016

They're supposed to be his eyes, but if you want to see them as teeth by all means go right ahead lol.

November 22, 2016

Then what is this black rectangle above his eyes?

November 22, 2016

It's just part of his visor

November 15, 2016

Wow, cool! I really like the new boss, and the graphics look as clear as ever!

November 15, 2016

New update has come out, but my iPad still plays previous version.. What the sugar-free candy is going on?

November 15, 2016

Boiled spoons! I was writing big and constructive comment about new update, but hyperPad lagged.. For now I'll just say that new update is vere good.

October 24, 2016

OH, the gamepress nostalgia

October 05, 2016

I like it :D ! It's a bit hard to get used to at first, but it quickly grew on me.

Also, the graphics look AMAZING!

October 06, 2016

Thanks! I'll eventually add a short tutorial (even though I think the game's mechanics become clear after playing for a minute or two).

October 01, 2016

sorry that this is the wrong place, but i cant import assets.

October 01, 2016

Post on the forum or use the personal support form. Comments are for this project only. Consider this a final warning before a comment suspension.

October 01, 2016

@SIRD4SH , I've found a bug. When I tap "Restart" after Champ's defeat, the music stops playing. It's kinda boring without music.. Also, sometimes flying enemies shoot yellow fireballs. This color is familiar to coins' color and it confuses sometimes. Maybe that's only my problem.. But in general, the game is great. My favorite in hyperPad.

October 01, 2016

And thanks for allowing to branch the game! I can play offline now!

October 01, 2016

That... Was completely on accident lol. I could have sworn I selected the "closed project" bubble

October 01, 2016

Oops. Sorry. I'll have to delete it when new stuff will come out though.

October 01, 2016

And thanks! I'm aware of the music bug. I've been using it to my advantage when adding sound effects and listening to how they sound in action. I should get around to it soon, though. And I feel the same way about the yellow fireballs. I die to them all the time. I'll probably have to alter those colors for sure. Thanks for the feedback!

September 30, 2016

How do you make those enemies follow you like that???

October 01, 2016

"Calculate Direction" and "Calculate Distance" are some pretty helpful behaviors.

October 01, 2016

Thanks, I've always wondered that ever since GamePress

September 30, 2016

Hey how do you get the sharing icons there?

September 30, 2016

All projects have it. New feature we just added.

September 30, 2016

How do you add it?

September 30, 2016

Oh ok that's cool!

September 30, 2016

Great work ^_^

September 29, 2016

Yay, the game is back!

September 29, 2016

Wow, this is sick! I think the Hyperpad game over screen is out of place. I suggest making your own. Also, why isn't there a score? And how're you so amazing at animating!?

September 29, 2016

The game is in an extremely early stage so I have yet to implement a lot of things. Some things currently in the game are placeholders.

The finished product is going to have 7+ boss fights and a different environment and arena for each one. Each stage will also add a new enemy type. There will also be three additional unlockable Champions to play as. Each will play differently but will be equally balanced.

As for the animating, just a bunch of practice. Like, hours upon hours of trial and error. Expect another update within the coming weeks. Thanks for the feedback!

September 29, 2016

No problem! This is absolutely great man! Cheers!

September 29, 2016

I can't remember but wasn't this on game Press? Any way not important. This game is unspeakable. I know shortly it will be the best! I love it. And I'll be the first to say Awesome job!! ๐Ÿ‘๐Ÿ‘

September 29, 2016

You are correct (sort of). This is basically a remake of that game. If you would like to see the degree to which the game has been updated (in its current unfinished state), check out this gameplay video: https://www.youtube.com/watch?v=s1YcnnZM6AI

And also, thank you!

September 29, 2016

Oh wow I didn't realize how different this actually was! Awesome job once again!