About This Project
BattleTap is a spell-slinging competition for two players. Each player creates a spell by picking an element and an attack pattern, then casts it by tapping a random sequence of buttons. The faster tapper receives a power boost to their spell. Will you have the most health left when the dust settles?
What's New
Version 1.1 • Updated 9/21/2022
I have tweaked the Analytics so that they work the way I intended. Other that that, this is the same "Rock-Paper-Scissors" meets speed tapping game it was when uploaded for the first time about 10 minutes ago.
Screenshots
Awards
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First Play
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Comments
NOICE KAPISHHHHHHH? Really cool game!
My concern with landscape view was that if the phone was tipped side to side during a game it would rotate the screen and that would flip the player interfaces.
Pretty cool game! One of the first iPhone games too :). Question, why did you set it up as portrait, when the game is all in landscape view?
I'm not planning to change much related to the game mechanic of this version at this point. My goal was to test out the latest beta version of hyperPad by building something using RPS as the core mechanic that was a bit more interesting from my perspective and yet kept the randomness that allowed an unskilled player (i.e. my five-year-old) to win a moderate amount of the time. I may add some polish, but that's probably about it.
All that said, I have previously put quite a bit of thought into a game that included all the elements you mentioned - seeing as how I think they are fun - and a few others but it was a player vs. hordes set-up rather than a player vs. player one... and you have me pondering mixing that up a bit. I had something else planned as a next project but maybe I'll play with this instead.
I definitely don't think there is any real skill involved in playing "rock paper scissors" mechanics unless the opponent is predictable. It's not that bad in this because on average the best player wins, but I don't particularly like the randomness. Are you planning to add anything else or not?

