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Afterworld

Afterworld

Created January 2017
89 plays

About This Project

It's Halloween day- a great time to be a ghost! Every year on this day, ghosts are freed from the chains of the afterlife, allowing them to roam the earth as they please. But among every ghost stands one that is incredibly unique. His soul is unlike any other, and while many respect him, there is one ghost who despises him. It is this resentment that causes this story, and this game to unfold. ______________________________________________________ You play as the unnamed ghost as he roams the earth on Halloween day, but you must be cautious! Ghosts are vulnerable, and will be sent back to the afterlife if damaged enough! This game is only a demo, and is subject to change. I'll be glad to take suggestions and ideas as well.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Awards

First Play

First Play

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Fan Favorite

Fan Favorite

Your game earned 10 or more likes. The crowd is loving it!

Level-Up

Level-Up

You are always working to improve your games. That's how you improve, good job!

Comments

WildWendigo
WildWendigo2/16/2025

Cute little game

Ultra Robot
Ultra Robot1/8/2017

The animations and sprites are cool! If I may suggest, you should add sort of health system for the unnamed ghost since, and to quote, "[g]hosts are vulnerable and will be sent back to the afterlife if damaged enough!" Three segments of health should be enough to reach the boss, rather than running the risk of being KO'd in one hit. Thanks for reading this in advance.

Oooooohhhh XD that's what you meant. I didn't realize the trees were that hard to see. Also, the player is supposed to vibrate like that. It's a bit complicated, but let's just say that if I didn't have the player vibrate when against an object, you'd squish into it or clip through it XD .

GameCRAZY
GameCRAZY1/2/2017

You're correct, it was the trees! The only problem is that when you're bumping into the trees, the player vibrates. Hopefully you can get around to fixing this.

Kamdroid
Kamdroid1/2/2017

I like the animations. One thing I would do, is have the controls on the bottom so it's easier to reach/use.