Flip -download it on the appstore

user_avatar Made by: JackJack Digital

PROJECT DESCRIPTION

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Tap to flip the block!

Match the colors!

Very addicting!

Can you get to 100 on classic mode?

Comment #100 if you do!

I'm open to all feed back or suggestions, I hope to upload this to the App Store, so any critical feedback is ok

VERSION 2.7

Last Updated: September 21, 2022

FLIP IS ON APP STORE!

Click this link- https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1086869674&mt=8

COMMENTS

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March 05, 2016

March 04, 2016

You and I are taking turns making minor upgrades to our game :)

March 06, 2016

Yea

March 02, 2016

I submitted a good review on your app. I also rated it 5 stars. :) Congradulations! Good luck!

March 02, 2016

Thanks ! We're the ads working?

March 02, 2016

The ads weren't working for me, I got the hyperpad screen only.

March 02, 2016

Yea I called support and they said it takes up to 24 hours for them to start showing up, can you write me a review? Thanks!

March 02, 2016

Ok that's understandable, and I left a positive review now my high score is 38 I keep making one mistake flip when I'm not suppose to lol

March 02, 2016

Thanks I only need 1 more review until it shows a star rating, when your app is out I'll write you one!

March 03, 2016

You pushed a Flip forward quite quickly. I guess it's way easier to work on one infinite game design rather than a bunch of levels.

March 03, 2016

You should get rid of the JackJackDigital logo because it doesn't fit anymore just remembered

March 03, 2016

Yea...

March 02, 2016

You should put the App Store link in your description

March 02, 2016

Ok, good idea!

March 03, 2016

Or at least for now post it in the comments. It took me a while to find it. :)

February 16, 2016

This game is so much fun to play.i hope this game gets put on the App Store. It's so simple to play but is hard. That's what made games like flappy bird do so well.

February 17, 2016

Thanks you so much! I bought a Mac so I should have I published in 1-2 weeks!

February 28, 2016

Pocket ducks new update will come out soon.So far the game has 3 quests to do and an improved tutorial.

February 28, 2016

Awesome! Can't wait! My game is going to be on the App Store any day now! Can you write a review when its out?

February 29, 2016

I might get it and review it. It was fun when I played it

March 02, 2016

It's on the App Store !

March 05, 2016

Pocket ducks new update is out. BY the way I'm loving this game

March 05, 2016

Thanks, I'm about to play it

May 30, 2016

My new game bomb island is out on the hub. Pocket duck will get more updates soon.

February 02, 2016

My hand hurts... I'm really liking where this game is going. Good job! I really like the background and the simplicity. It makes people rage and then come back for more anyway. After your next update will you submit to the App Store?

February 02, 2016

This is pretty much the finished version! I hope to submit it next week

February 02, 2016

Oh so you aren't doing the flipping back? Whatever, you know what to do with your concept. Good luck! Keep me posted on how you are doing.

February 02, 2016

I will probably add flipping back but that will come after I get it uploaded

February 02, 2016

Okay, I'm waiting now :)

February 02, 2016

After I publish it to the App Store. I'm about to release a new game, it's just a demo version tho

February 01, 2016

At the upgrade screen, when you press the ad, you gain 100 points, right? You can abuse it by constantly tapping ad after ad after ad, ending with you getting A LOT of points. Anyway, other than that, the concept is really addicting and I quite enjoyed playing! Good luck, JackJack Digital!

February 01, 2016

Yea, I would hope the people playing are watching add after add, lol

This is the app store version so you won't be able to watch adds as fast because they will be 15 to 30 second adds!

I don't know to much about the adds (I've done a little research) do you think I should make it where you can only watch one at a time?

Thanks for the feedback! If everything goes according to play I should have it on the AppStore by early to mid February!

February 02, 2016

No problem! Maybe you should make the hyperPad version where you watch one at a time, but just keep it as is for the App Store? Also, I couldn't access the Hard Mode for some reason. It said I needed 50 points to unlock it, but I had 813 (most of those points coming from ads).

February 02, 2016

Get to 50 on your high score

February 02, 2016

Like get 50 points in one round.. I'll make i more clear in the next update

February 01, 2016

It looks really good! Nice updates!

March 02, 2016

I got it on the App Store! Can you leave me a review? Thanks!

March 03, 2016

I'll try to do that sometime yeah!

January 31, 2016

This is one of those games that makes me rage quit only a few minutes after playing, like flappy bird, because I keep losing seconds after starting. High score is 6, and if I ever played flappy bird my high score would probably be the same lol.

January 31, 2016

Should I make it a little easier?

January 31, 2016

Yes, I still think you should make it able yo flip back. It flips slow to begin with which already makes it hard.

January 31, 2016

Basically you have to look at the colour of the circle that is dropping, if you accidentally flip to say black when the ball is white (which I always do) you have already lost as there is not enough time to flip back.

January 31, 2016

Yea, once you get the hang of it it gets way easier! Also when you upgrade you flip speed that helps a lot! Sometimes I can flip it 360 degrees before the ball hits!

January 31, 2016

Also move the platform down a little so there is more reaction time

February 01, 2016

Ok, thanks for the like and the feed back, moving it down now!

January 27, 2016

It has a problem with the standard mode, I lose right away now cuz when I tap the black side like disappears.

January 28, 2016

I added upgrades and new buttons tell me what you think

January 28, 2016

I like it!

January 28, 2016

Just added a new update what do you think of the new background

January 28, 2016

I just added a new update with a new background tell me what you think

January 28, 2016

I like it!

January 30, 2016

New updates out!

January 30, 2016

Good!

January 26, 2016

It's broken when I play I tap and I can get black or white then I get the right color which was white then I got gam over is the white colliding at the same time with black?

January 27, 2016

Try it now

January 26, 2016

So I played this after the update it's not working I don't think. Or maybe I'm just not playing correctly. Is easy mode the same as before I'm scoring ones and zeroes because I can't get it to work. I mean I press and the white goes away and I can't get the black to go or the white to reappear.

January 27, 2016

Can you test it for me to see if it works?

January 27, 2016

I still don't think it works. Maybe I got the controls wrong?

January 28, 2016

Fixed it , I added some new stuff so tell me what you think

January 28, 2016

Woah you're doing well. I still think you should make it from all sides and make different controls to maneuver to those sides, maybe like a swipe or tilt control rather than a tap because that switches the direction. I can see you're really working on it. I found a teeny bug. There's this pause button in the upgrades and when you press on it for some reason you get 100 points. I upgraded using that and I like the changing flip speed thing. It looks like you've figured out how to use the logic and custom behaviors.

Can you tell me a bit about hard mode? I didn't get the chance to play it because my best was 64 and you need to get to 100. That way I can give you some tips about that too. :)

I'm really working on the beta and I keep rethinking and deleting stuff but I'll tell you when it'd out so I can get some valuable feedback. Lol I just keep making sure you don't forget about it.

January 28, 2016

It's actually a watch add button for when it's on the AppStore. You tap it to watch a add and your reward is 100 points

January 28, 2016

Oh ok. What about hard mode? How do you play?

January 28, 2016

Hard mode is a square with different colors, I'm actually about to release a small update just changing the back ground to something fresh, when I upload it I'll put screenshots of hard mode

January 28, 2016

It's uploaded do you like the background or do you think it's too confusing ?

January 28, 2016

I like it but I still think you need to work on gameplay. It's really crucial here when you have one theme and no levels or much change. Maybe you should somehow incorporate that change if you don't want to deal with all that gameplay stuff.

January 28, 2016

Ok I'll work on it

January 30, 2016

New updates out!

January 31, 2016

The watch button is still a giveaway. It takes you right to the Hyperpad advertising screen every time and then right away you could just press the arrow and go back. Make sure that those adds are actually running.

I think you should make an ability to flip back. I understand you're using behavior chains. I don't know exactly what you're doing but you can activate another behavior chain or something to flip back in the middle whilst still using the screen as a button. Seriously, it would really improve this game.

One more thing. Graphics. Sry but they really need work. The design is very, very simple, which is okay, but you need to make it layered or something then. Visual appeal, I feel, is VERY important.

January 31, 2016

Ok

January 31, 2016

I feel like having it flip back would make it too easy.... Cause then you could go on forever and never lose.......

Do you have any ideas to make the graphics better?

January 31, 2016

Well they aren't really that bad but your game is so simple that what you have really needs to be perfect. Maybe add particles and also music (unrelated but you should). There's a bunch of royalty free music out there. You can just search on the Internet. Ass for like actual objects, you can add like idk like layers or something. I don't really know, just something to spice it up. Make the player fall in love with the game. Really, no kidding,

January 31, 2016

A way to make it easier is to upgrade the flip speed, it increases the flip speed by 10 percent each upgrade

January 31, 2016

Still, i think you should make it flip back. My opinion. It's about the people playing it like Aidan, Murtaza, and me, so and so because those are the people who'll actually bye it. But it's really YOUR decision, so... Just putting it out there, but really.

January 31, 2016

Ok, I think I might add that as a upgrade in a later update, it's gunna be hard to make the it flip back cause I have a lot of behaviors already set on it so I don't know how it would effect them!

January 31, 2016

Ok but you could always make another behavior chain using like a box container sort of method based on color. I mean, I don't know how it works I'm sort of guessing based on comments and such.

January 25, 2016

Finally had a chance to play. I really like the gameplay mechanic, and I can see this being pretty addicting. You just need to find a way to make the users feel rewarded when you're doing well (think slot machines). You can add things like combos, streaks, powerups. When you beat your high score make a sound and some flashy text telling you you're doing awesome.

one suggestion I have would be able to flip it back while it's in the middle of flipping.

The hard mode is a pretty good twist, but really I think the original is where you should spend most of your time. The biggest issue with the hard mode is you have very little control over the direction. Maybe if you could go left or right it would be a bit more fun since sometimes you have no chance at flipping it all the way around.

January 25, 2016

I would make it where you could flip it back but, if you press it while it's in the middle of flipping it messes it up... So to fix that problem I added a behavior off for the started touching then a wait .2 seconds then turn it back on, and that fixed the problem.... I really appreciate the feedback I'll work on them

January 25, 2016

What you may need to do is use a box container to keep track if the direction. If 1, it's flipping one way, if 0 flip the other. I do something similar in my Pop the Lock game, you can check it out and maybe get an idea on how to apply it here.

January 25, 2016

I was looking at that, it looks extremely complicated, I was thinking about making levels like pop the lock, do you think that would improve the game?

January 25, 2016

I think the ability to rotate it back would help improve the game. But that's just my opinion.

January 25, 2016

Ok, I agree I'll start working on it thanks

January 25, 2016

Really cool game! Lot of fun

January 25, 2016

Thanks

January 25, 2016

I do think it should flip faster and your icon needs to be fixed! Good start though!!!

January 25, 2016

I'll be uploading the update in about 5 min

January 25, 2016

Oh cool!

January 25, 2016

I'm waiting breathlessly! Lol

January 25, 2016

It's out

January 25, 2016

I like the icon....so, I like the hard mode, but I think you should make it so I can tap on one side of the screen to rotate one way, and the other side to rotate the other way, because sometimes it's hard to get around in time if you have to flip 3 times. Good improvement!

January 25, 2016

Ok I'll work on it! Do you think this game would do good on the AppStore? (After I add more to it)

January 25, 2016

I don't know how it would do, I'm working on putting my first game flappy bird extreme in the App Store right now, so I don't really know! But I think it's a good game!

January 28, 2016

I don't think you would be able to get flappy bird extreme on the App Store because I heard they started rejecting every app with flappy in its name because there are too many already (flappy fish, flappy wings, impossible flappy, Nyan flappy, flappy golf, etc.)

January 25, 2016

So here's what I think. I really like this color concept but I think you can do way more with this. First, let me just say you need to make it flip faster but other than that this is all just idea and opinion. So, I think that you should make blocks coming from all direction and you can press in that direction to appear there, no delay. Then once you appear there, if you press the same side that you're already on it'll flip to touch the color. You could make four spawn areas and different velocities for all the ones that aren't dropping from the sky and you could make four ifs that have to be equal and include a random umber for amount of ifs you have and a number that could fulfill the requirement you need. Here's another idea. Make a cool color and design shop so that it's not just white and black. Include the desired color or design filled coins that you can collect and buy colors with. Maybe you can make a background shop too. After all, you've picked up on the concept already. One more idea: make portals that things travel through. The balls can enter and go the other portal on a different side of the screen and you can even include a bit of a luck factor. If you want to actually make the different sides of the screen you can show the animation as two portals so it's not strange that you get there instantly. I don't know. Experiment. This is the same sort of thing as a lot of games on Hyperpad but spice it up. Let me know if you want help making the game design.

January 25, 2016

Did you ever read my comment on saving scores?

January 25, 2016

Yea I read it, but I still couldn't figure it out lol, and thanks I'll work on your suggestions

January 25, 2016

Ok, sorry about that. Do you want to work on this game together through email?

January 25, 2016

Yea that would be awsome!

January 25, 2016

January 25, 2016

Are you sure this is right address? I tried emailing twice but it said this was an invalid address.

January 25, 2016

Wait it's jackstallonee@icloud.com my bad

January 25, 2016

Sent.

January 25, 2016

I haven't had a chance to play it yet, but I put up an example on how to create a saving score/highs score. You should be able to apply it to this.

Also can you please create a proper icon for your game in the next update?

January 25, 2016

I added a proper icon