IRIS - HyperPad Hub
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IRIS

IRIS

Created February 2020
44 plays

About This Project

Deflect malicious orbs by matching their color. This game is mostly finished but not quite. Will return to make a proper death animation and game over screen later. All music and art by me. This is SIRD4SH, by the way. I felt like it was time for a new username.

What's New

Version 1.3 • Updated 9/21/2022

Lots of little fixes and difficulty tweaks. If at least one person plays this and enjoys it, I’ll be completely satisfied lol. Criticism welcome. Don’t intend on making it any more complex, however.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Awards

Fan Favorite

Fan Favorite

Your project earned 10 likes! The community is showing its appreciation for your work.

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

Hotfix Hero

Hotfix Hero

You released 5 project updates! Your commitment to improving your work has earned you Hero status.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

bosswave
bosswave2/6/2020

I have one old iPad I can test it on. I’ll dig it out of storage one of these days and go at it to see what I can do to fix the lag. Thanks!

Aidan_Fire
Aidan_Fire2/6/2020

Idk how but when the purple ball came in I already guessed what I had to do, same with grey balls, they didn't get me lol. A very quick tutorial might be nice, but not completely necessary as it only takes a few minutes (at least for me, can't say this for everyone I guess) of failure to figure it out.

Aidan_Fire
Aidan_Fire2/6/2020

I like the graphics and game concept, but like WhiteHearr it gets a bit laggy for me (iPad Air 1). Is it possible to be optimised a bit? It's a pretty simple game, I can help if you have no old iPads to test with.

bosswave
bosswave2/5/2020

I agree! I was thinking of rewarding players for waiting until the very last second to switch colors. Almost like hitting that “perfect!” note in guitar hero. Either that, or I was going to add some little power ups.

Murtaza
Murtaza2/5/2020

Thats a good point. I'm sure a tutorial would solve it and make it less like a new mechanic. Speaking of streaks, it would be cool to have some combos/streaks type multipliers. This would keep the player engaged over long periods of time. Sort of like slot machines, it's how they keep people seated and gambling. Lots of flashy lights to reward to players senses.