About This Project
To play: hold the screen to move. Manipulate objects to do your bidding by waiting for them to move, but beware of the evil laser that's following you. The goal is to get to the end of the screen. There are special platforms and killer objects that will make you in rage. March 2016: I did a lot of experimenting with Hyperpad over the last month when I figured out my "gaming errors" with Tap Haven. The game was so "unprofessional" and scattered that I cast it away and made this. I'll keep working on this: pushing, pushing, and pushing until I have a masterpiece. And trust me, I'm close... Still pushing today! This game is all about concept, fluency, and precision. There are 24 levels completed as of now. There will be some more nifty surprises in the future. I'm looking for feedback... Have fun! I'll update soon!
What's New
Version 3.0 • Updated 9/21/2022
Can it be? An actual update? Yeah boi, it's here! So there isn't much new in this feature. Everything's all tidied up, and the game's been limited to just the levels. The storyline is way better, and the bugs are at a bare minumum. I'm ready to publish to the App Store... There is this feature I included, and it lets you go to whatever level you want. It's just so you can test, but I guess it's exciting, right? On the App Store, there will also be a "feedback" feature, but you guys have the comments. So what you waiting for? Gimme some feedback! Thanks, too!
Screenshots
Awards
Players Fav
You have over 100 plays on your game! That's another huge milestone, share your achievements on Forum and keep doing your best.
First Play
Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!
Fan Favorite
Your game earned 10 or more likes. The crowd is loving it!
Level-Up
You are always working to improve your games. That's how you improve, good job!
Hotfix Hero
Wow! You're seriously upgrading your games. Congratulations on staying committed to improvement. Progress over perfection!
Comments
I wanted to state one final comment, since I am creating a new polished version of this brilliant concept.
This has been a real fun journey. When I started this project I had no idea what I was doing, and in the past year or so, I have really advanced. Looking through these comments fills me with a sense of nostalgia, and I am happy that this project came so far. The newer version will be called Hold, and I plan to release it in a month or two. Timing and rage - those are the elements that make this type of game.
Sounds good.
I didn't actually have a game for it yet....I just worked on the concept. Right now I'm going to make some updates to some of my other games, and I'm also starting a new game, which has level type stuff, but users won't be able to make levels. I've got some ideas though for level building games.....
Oh, ok. When do you think it'll come out?
Oh, i don't remember what level saving game it was, since it was only kinda an idea at the time.....I've been busy building the interactive tutorial for hyperpad since like March, so I've had no time for other games lol.

