Swing man

user_avatar Made by: Bubbacrosby

PROJECT DESCRIPTION

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In this game the objective is to get the person form the starting point to the yellow square. To do that you tap the screen when the Gray ball attached to the person is over a black rectangle. The person Will than start to spin and you must let go after 2-3 rotations to Send the person flying wear you Want them to go Also it helps to let go when his feet are pointing above that point. This is just 3 levels for Now but more Will Come.

VERSION 1.0

Last Updated: September 21, 2022

COMMENTS

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March 27, 2016

This is actually a really fun concept and I look forward to seeing more! My only suggestion for now is to scale everything down a bit so you have more screen space to play. It seemed a little cramped. Good work!

March 27, 2016

Either add a restart button or make it restart when your velocity is 0 after a certain amount if time. I got stuck and couldn't restart without downloading. Otherwise it's a great game.

March 25, 2016

I'm writing A LOT today for a lot of games! I love the ideas and you can see that I liked this game. I have some..... Lol a LOT... of FEEDBACK! Here I go:

-a bug: I'm pretty sure you die when you go out of the screen. On the third level you could just land on the grey platform and sit there. I'd make it that if you're sitting there for too long you restart just like you would if you go far enough outside the screen boundaries.

-graphics: don't fit very well together. I'm telling everyone about this website that Hamed showed me called LOL colors. If you find my game Exactly! or 8bit... Whatever I called it... Find his comment and a link to the website. They show how different colors fit together and give you codes for that number, which you could enter in for different objects in Hyperpad. The colors don't fit well together and the more graphics you add, the less visually appealing it gets! Now, there's a problem with that! Well, I just told you what I recommend next. More graphics. Minor tints or textures that people won't really notice but unconsciously it will really draw them way more into the game. Try to figure out the Hyperpad positions and make everything exact and manipulate stuff to be in exactly the correct spot as well. I think this is crucial because your game is all about manipulating objects and bouncing off of them in certain positions. And lastly, visual effects! Please that eye! I can't stress how important I think the graphics are, probably as important as the gameplay.

-future: why don't you add some special blocks because you only have two so far. Don't overwhelm the player, but add to the gameplay. Maybe make the concept a bit easier. It took me a while to learn, and even then it can actually get random. When you make enough levels, you should definitely add a level select and a menu, maybe a shop if you want. Make it do that you have to unlock levels and save different levels. I can help you with the behaviors if you want.

Okay, I'm done. I like the game already, but there's always room for improvement, and since this game is so early... There's a lot that I don't know what you're thinking of and maybe you can manipulate all of your ideas to fit in with these. Anyway, I'll keep up with the game, and give you some more feedback and point out some more things that I like next time. Keep with it! I'll clear up anything! Just ask!

And... I hope you're still alive. The essay is over!