Claw - HyperPad Hub
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Claw

Claw

Created July 2016
71 plays

About This Project

Use the claw to catch your prize.You have one button and a joystick. All assets created with assembly app. Total number of behaviors so far is 58. Tell me what you think :)

Screenshots

Screenshot 1
Screenshot 2

Awards

Level-Up

Level-Up

You released your first project update! Every improvement makes your game stronger.

First Play

First Play

Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

Hamed
Hamed8/3/2016

You could try "assembling" the teddy bear first. What I mean by this is spawn the body parts in an area that you know the dimensions of, then use collide behaviours to attach it together.

for example, spawn the torso in the torso area, drop the head onto the torso... on collide torso and head, Pivot attach them together. Then move the torso and it should bring its parts with it.

Murtaza
Murtaza7/30/2016

Hmm, good question. I'll have to think about it. Maybe @Hamed has an idea.

Shady91
Shady917/30/2016

But then how do you attach each spawned part to another spawned object i.e. Attach the spawned head to the spawned body . I tried assigning tags to them but then I couldn't pivot attach these 2 tags to each other, it only allows me to select 1 tag ... Is there some sort of workaround?

Murtaza
Murtaza7/30/2016

You would have to spawn each part (separate spawn behaviours).

Shady91
Shady917/30/2016

@Murtaza, is it possible to spawn an object that is made up of several parts like the teddy here?