About This Project
Use the claw to catch your prize.You have one button and a joystick. All assets created with assembly app. Total number of behaviors so far is 58. Tell me what you think :)
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Comments
You could try "assembling" the teddy bear first. What I mean by this is spawn the body parts in an area that you know the dimensions of, then use collide behaviours to attach it together.
for example, spawn the torso in the torso area, drop the head onto the torso... on collide torso and head, Pivot attach them together. Then move the torso and it should bring its parts with it.
But then how do you attach each spawned part to another spawned object i.e. Attach the spawned head to the spawned body . I tried assigning tags to them but then I couldn't pivot attach these 2 tags to each other, it only allows me to select 1 tag ... Is there some sort of workaround?
You would have to spawn each part (separate spawn behaviours).

