Life

user_avatar Made by: SupaGuy

PROJECT DESCRIPTION

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A simple but intense game, mainly for the 100 behavior challenge, I've attempted to add things but they make it over 100 behaviors. Anyway the game is about managing, money by working, basic needs, ex: food, and not getting stressed out. Basically each time you do something, a day passes, around every 5-10 seconds, you get -500 for rent, and each thing you do highers one thing but lowers the other two. The game will probably not be updated until the end of the challenge (for major changes, but I'm not sure). After the challenge I'm planing on adding:
-marriage, you must care for her and spend time with her
-not just an apartment, you can upgrade to a home
-more needs such as plumbing, water, clothes, power, etc
-change relax and stress to exhaustion, or something
And any ideas to add for after the challenge tell me below

VERSION 1.6

Last Updated: September 21, 2022

Updating to check for the challenge, sorry hI is is filling up the hub with these useless updates

COMMENTS

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July 12, 2016

Its an interesting idea. It was challenging at first but after 2 or 3 deaths I got good and it became easy. It never gets harder, only easier, which is a bit of a problem.

July 12, 2016

That's what I'm currently working on. Everything gets faster and harder. it really stinks because my game isn't on the challenge page cause I posted it too early. I just happened to have this game lying around and then the challenge came and I posted it. I'm still waiting for a reply from murtaza to see up if I'm still allowed in the challenge.

July 10, 2016

An interesting concept! But, it's too easy. Also if you get high into the numbers (such as over 10k dollars, or past 99 days, or past -99 stress) the labels stop displaying correctly.

July 10, 2016

First, if you got over 10K, that's amazing and yea I can expand the labels. Second, read the discription for things that'll be added soon because the game can get boring as you said.

July 09, 2016

I feel like the time frame is a bit stressful. I know you gain and lose whenever you choose a task, but you only have a few seconds to make a decision. I think it would be less frusturating if you could see exactly what you would lose/gain for each choice, too.

Great job, I love the overall game!

July 09, 2016

Well I thought that if it wasn't so quick, it would get boring quick. Anyway how could I make it go slower? Slow down the stats? Glad you like it, and it does say what happens, it's just small, like when you relax, under the relax stat, it says relaxed, and under worked it says missed work, thus why you loose 100 when you don't work

July 09, 2016

Great idea but I think some graphics would improve it a lot. great work though?

July 09, 2016

Graphics? What do you mean? What and where should I put them?

July 09, 2016

It's really cool, and I like the idea, but you should slow down having to work, sleep etcetera.

July 10, 2016

Just updated it and everything goes slower! πŸ‘πŸ»

July 09, 2016

Did you put The100 as one of the tags? It's not showing up on the challenge page.

July 09, 2016

I think it's not showing up because it said only projects submitted AFTER July 10 would be accepted.

July 09, 2016

Yes I put exactly "The100" and I believe it shows up after July 10th like iSmart Games said.

July 09, 2016

If you're read the rules again, it says that projects submitted BEFORE the 10th will NOT be accepted. So I don't think you want to be publishing any projects for the contest until after the 10th.

July 09, 2016

At least that's the way I interpreted the rulesπŸ€“

July 09, 2016

So now what? Should I update it after July 10th? Because I don't believe I can remove games and then repost them.

July 09, 2016

I don't really know...you could ask admin.

July 10, 2016

@iSmart games is right. Technically the rule states projects after the 10th are accepted, and that's when the challenge officially starts.

But since a bunch of people were confused and already submitted, (and we got quite a few emails about it) we're just going to do accept anyone who submitted after the announcement went live. Having a delayed start date didn't really make much sense any ways, we assumed people would want a few days to work on their projects before submitting. But it turns out you guys are just way to quick! ;).

Later tomorrow you will see the challenge page populated with everyones projects if they used the correct tag.

July 10, 2016

Sounds Good!

July 08, 2016

Please read description, but if you do have suggestions, ideas, or there's something wrong please tell me!

July 09, 2016

Also this is random but if anyone knows a good way to spread the word for hyperpad please tell me, imaged if there were hundreds who played it and everyone got over atleast ten likes, like game press, but without all the junk games. Anyway please tell me I'm willing to do a lot to spread the word! πŸ‘πŸ‘πŸ‘