Flappy Bird 1.2

user_avatar Made by: Marius_Nightfire

PROJECT DESCRIPTION

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Disclaimer: this is a remake of flappy bird, neither .GEARS or I are responsible for the loss of your device.

Coming Soon: Flappy Bird (1.1 graphics)
Flappy Bird's Family

Flappy Bird is back just the way you like it! This is NOT like my GamePress engine, that was an obstacle course designed for you not to break your devices

THIS game has a pattern, no need to worry about high scores.

How to play

-Tap Bird to fly
-Don't hit the pipes
-Don't throw your phone/iPad Mini out the window

Requirements: Hyperpad, iPad Mini (recommended for good graphics), iOS 7 and up,

VERSION 1.0

Last Updated: September 21, 2022

COMMENTS

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April 27, 2016

I Suggest that you add the death scene. I will make it better (-;

April 27, 2016

...?

April 27, 2016

Where flappy falls to the ground in the original

April 27, 2016

It's just a suggestion

April 27, 2016

Oh. I don't know how to program that.

April 27, 2016

Understand

April 26, 2016

I hate this game it's so repetitive I'm throwing my iPad out the window. 😝

April 26, 2016

This is my first project. You know. I put effort into this unlike my other flappy bird on gamepress

April 26, 2016

I'm joking I haven't played it because I actually don't like flappy bird, (I won't dislike because of that) how did you get italics?

April 26, 2016

Idk I used the following symbol's ((.))

April 26, 2016

()*

April 26, 2016

((Test))

April 26, 2016

Weird I already used brackets before no italics

April 26, 2016

Maybe it's the hi using the * or the (hi) with the ()

April 26, 2016

The two pipes always follow the same pattern 😑 kind of boring.

April 26, 2016

I know. I'm trying to make a random pattern, but I don't know how.

April 26, 2016

Also because I don't want people to throw their device out the window

April 26, 2016

I might be able to help you with the patters, if you like. I will make a branch of it if you want.

April 26, 2016

Yes please! :)

April 26, 2016

I don't understand. The spawning isn't working for me. So I'll tell you how to do it. Okay?

You need to make the pipes spawn. Add a timer. Make it the desired time. Then attach these following blocks:

Spawn on area - Object Random Number - Logic

After attaching the Random Number, re-assign the numbers to your desired pattern. Then, attach spawn on area on another dot. Tap on it, press: "Spawn Area" then you should see a little green arrow pop up at the corner of Random Number. Drag that into the "Spawn Area" X slots. I'm pretty sure that's how it works.

April 26, 2016

You will find Spawn on area in "Object". Then you will find Random Number in "Logic". Then you will find Timer in the last one at the end. I'm sorry I forgot the name. I think it's "custom", but the colour is dark blue. You will find Timer at the bottom. :)

April 26, 2016

It would be cool if it was so that it randomly generated a pattern each time you play, and also for the pipes to gradually get more together. You can use the "change default value" blocks. For example, you could set a timer for, let's say, every 3 seconds, and then subtract the distance between the blocks by like 2 units. Chen change the value of that random number CodingPheonixTM was talking about by that subtracted value.

You can drag the values of the behavior blocks using the upper right little arrow thingy. That's for the logic blocks. Also, you change the default value by pressing on this other sort of arrow tingly next to the unit on the behavior block. Hope you understand what I'm talking about! I tried to explain it more or less ok lol!

April 26, 2016

I'll try

April 27, 2016

Subtracting sounds like a bad idea because eventually you would get impossible gaps. Instead it could get closer and closer to the point where it is exactly possible to get from a gap at the top to a gap at the bottom.

April 27, 2016

Maybe later I'll make a Skip to 919 Version of Flappy Bird

April 27, 2016

So then eventually you should just cut it off with an if, and turn the behavior off.

April 27, 2016

Thanks :) I'm a newbie/noob when it comes to this

April 27, 2016

Also I'm making an extended demo (up to the end of the ruins) of Undertale for the iOS

April 25, 2016

Don't listen to the last rule. Jk

April 25, 2016

Lol, the game was designed so you wouldn't throw your device out the window.

April 25, 2016

Jk as in just kidding hahahhahHahhah

April 25, 2016

I know.. Lol haha, Do you like Undertale?

April 25, 2016

Haven't played it but I like Mario and luigi RPGs.

April 25, 2016

Followed u

April 25, 2016

Thanks, I was wondering what you think my next project should be.

April 25, 2016

Hey what rpg attack should I add to my game, it's not out yet but I need more ideas

April 25, 2016

I don't know. I'll need a little more info about the game before I can help.

April 25, 2016

You play as this stick figure with glasses, it's going to be like Mario and luigi RPGs except your using only one character in battle instead of one. I added fire ball, gravity knife, jump, got a gun, star fall

April 25, 2016

How about one where you constantly whack the enemy with a Really hard Hammer?

April 25, 2016

Ok sounds good thank you

April 25, 2016

Happy to help! :) grins REAALLLY HARD

April 25, 2016

Might send a demo don't have an release date, just like everyone else

April 25, 2016

Ok. Thanks :D