Made by: RobinsonX


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If You Like Terraria, You May Like This! :)

-Coins Don't Do Anything.
-Not Many Mobs.
-Not Many Items.
-Items Cannot Be Placed Or Consumed.
-Weapons Don't Deal Damage.
-Not Many Boimes.

+A Fully Working Inventory!
+Auto-Saving, And World Can Be Saved Into ONE File!
+Smooth Performance!
+Variety Of Mobs!
+Rare Items! (Rare Drops From Mobs....)
+Working Craft Machanic!
+Awesome Soundtracks!
+Day/Night Cycles!
+Lighting! (No Light Source YET.)

Guys, I'm Not Dead! XD
I Just Hit 1K Subscribers On My YouTube Channel. :3
Now That Hyperpad Includes New Networking And New Storage Behaviors, I Might Implement Multiplayer, And Saving Multiple Things Is Possible!


Last Updated: September 21, 2022

Sorry, No Building Yet........

This Game Requires A Decent Amount Of Memory To Run.

Additional Features:
+Desert Boime And Music Theme!
+Cacti - New Plant!
+Added New Monsters!
+Added Health!

-Fixed MANY Bugs! (Collision, Z Coordinates, Screen, Etc.)
-Days Are Now Longer! (360s to 600s)
-New UI Setup!

Extra Info:
The World You Currently Saved Is Compatible With This Version!
In The Future, I Might Add Saving Unlimited Worlds, Sharing/Downloading Worlds, And More!



June 05, 2017

Also the random movements of the sheep how have you managed that ???

June 05, 2017

Execute sequence and putting it in random. Then it has different velocities to pick, it can make the sheep go up, down, left, or right. And if the sheep tries to go in the water, it moves back to the center of the land. :)

June 05, 2017

Ahhhhhhh okay makes sense now thanks. ;)

June 05, 2017

Np :)

June 04, 2017

How do the directional arrows work ???

June 05, 2017

It's velocity. While you press the button, the velocity is applied to the player giving it one direction to go. When you stop pressing the button, the velocity of x and y are set to zero, making the player stop moving.

June 05, 2017

Okay awesome mate thanks for the response.

April 01, 2017

as you did for z sorting?

April 09, 2017

Oh, I just used a timer that executes Get Position of the player then it detects if it is negative or positive. If it is negative, it becomes positive. If it is positive, it becomes negative. The result will be the z coordinate, making the player seem like 3D.

May 06, 2017

Tnk for reply.

May 06, 2017

You took almost a month to respond, but okay. no problem.

May 07, 2017

Yes, sorry. But I'm writing code for an isometric game with depth - sorting and it takes me a lot of time ... which makes me forget to answer.

March 02, 2017

I don't know if I'm being noob like but how do inventorys work ??

March 03, 2017

When you pick up an object, the inventory checks itself to see what items it has. The inventory detects each slot, and if the slot is empty or has the object you picked up, that slot amount will add up and show the graphic in that slot. If the inventory is full and no storage is left for the object, the object would just stay outside. Just like Minecraft. I used dictionary to sort the object types and amounts. :)

March 03, 2017

Okay sounds good yeah I'm working on a game with inventorys atm and wasn't quite sure what ways best to do it. Because I was suggested to make it almost how coins work but for different objects 😄

March 03, 2017

Lol :3

February 28, 2017

Just wondering, how do you cope with the lag from having so many objects in the game? Do you have a special system or is the lag not an issue? I'm wondering because I am considering making an MMO which would involve having a lot of objects on screen. It looks like I could have 2000+ objects on screen all the time.

March 03, 2017

I use dictionary, it stores all the objects position, (no matter how many) and the objects load when reached to that position or near it. :)

March 03, 2017

I'm gonna actually create a game that has lots of objects, even though it has no lag. :)

February 23, 2017

1 k subscribe?!? I have to give some of that!! XD jk congrats

February 24, 2017

Pfft. Lol

February 20, 2017

Cool game but when I went to swimming off the island I found giant inventories LOL

February 22, 2017

Yeah, Thanks for the bug report. :b

February 26, 2017

Bug fixed! :)

February 20, 2017

Looks good, will you be adding destroying/building?

February 22, 2017

Yes I will, but it'll take a while. :)

February 26, 2017

I'm still programming how building works (like how blocks connect together), and fixing some bugs for it. (Lagging when there are too much blocks)

February 19, 2017

The game at the moment is pretty boring, but has potential. Also, a bug you might want to fix is: while walking if you press your inventory it will move the inventory sceeen.

February 22, 2017

Yeah, I'm trying to fix many bugs. This is currently beta so not everything is perfect. :3

February 26, 2017

Bug fixed. :)

March 10, 2017

I'm going to change the game ALOT. There will be a new world format, random generated Boimes, weather, game stages, structures, and probably bosses. The worlds could be infinite, just saying. :3