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Leverworks - Electronics Sandbox

Created July 2016
32 plays

About This Project

Welcome to Leverworks, a sophisticated game of logic. In Leverworks you have been provided with many cool logic boards, electronics and gadgets. There are so many possibilities. Make timers, delayed circuits and more. Welcome to Conduction 2... *cough *cough, I mean, Leverworks. Features: - Over 8 Devices including buttons, Delayers and more! - Smooth gameplay - Very nice placing teqnique - Evenly calculated place measurements - Much more This is BETA. Just letting you know. This is a pre-release type of testing thing I need to run. Why am I doing this? I'm doing this because of bugs and glitches, and even recommendations. Developers BETA test their games and updates because they want the community to help find bugs and glitches before the initial release. This helps the game to be less buggy, and more entertaining. Also, A lot of thing will be changed before the initial release. But anyways, I hope you enjoy. Thanks! Have fun! :D

What's New

Version 1.31 • Updated 9/21/2022

Hello everyone! Here is the long waited 1.3 update. Sorry for the delay, I've been sick and didn't have the energy to work on it. Sorry! But it's here, here's what's new: Features: - Random Signal Generators - Toggleable ball spawner - New wire mechanics Tweaks: - Completely re-did the inventory. All rotations are there in one place. I'm doing this for future devices. So I don't have to go through the trouble of adding another rotation page thingy. - The about section has half opacity to it. So it's more understandable. The reason I didn't add this in first was because of a glitch. Go to the about section and try it. Open it, and exit it. The background keeps its darkness. Hopefully the devs fix this soon - Many bug fixes Thanks for the support! Cheers!

Screenshots

Awards

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Comments

I had a blast making new features for Leverworks. So I'm going to soon release another update!

I forgot to mention that I added Timers in 1.3! Also I made a tweak that when balls go offscreen they get destroyed!

Haha that's true. But your games and ideas are awesome. So I don't mind.

But I get what you mean now. I've never really known much about attributes though. But I'll do some testing on that idea. And I'll see what I come up with.

Jack86807/9/2016

But I understand if you don't want to change the way it is, I usually come up with solutions that are way too complex for what they are meant to achieve. You don't want to see how I'm making my maze generator in one of my games...

Jack86807/9/2016

I meant colliding with objects across layers by moving layers, for example if you have an object on layer 1 that wants to send a signal to layer 2, it sets an attribute to say that it's active, then moves to layer 2, where it collides with that object and gets the attribute, allowing it to continue the signal from layer 1. And I don't think I ever said "making inverters have a signal"?