Oli
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This is better because it allows for more dynamic sizes and it is easier.
Or, have an invisible object following the player and only allow the blocks to be broken if it is colliding with the invisible object. This works, trust me.
Thanks for your recommendations.
I have an original character that I could use but it isn't one sprite, the body is split into seperate sprites so it would take a while to do. Having the world drawn out in chunks could work but I don't know how to do it yet. Making blocks break when you stand on it wouldn't work but, I could have a set distance where you can and can't break blocks.
I will see how many of these things I can put into the next update.
Hehehe
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