About This Project
3 vs 3 battle platform, destroy each others' forts! Please note that this is BETA; some game mechanics may look weird or not work properly. We are willing to read feedbacks, suggest what can be changed or implemented! :) Because multiplayer is rarely a thing on HyperPad, you will have to deal with bots. We could possibly add a gamemode where you play against real players.
What's New
Version 1.1 • Updated 9/21/2022
Get ready to move and destroy! New Weapons: + Grenades, throw them at your enemies, blow em' to dust! + Pickaxe, chop down trees, or use it as a melee! Additions: + Levels Of Experience! + Implemented "Losing." + Loads of graphical improvements. + Gameplay improvements. + Smarter, unpredictable AI! + Various bug fixes that broke the game...
Screenshots
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Comments
Awwwww... I like people like this, very grateful and honest. You're welcome! :D
Thank you very much. It took me a while to figure it out, but I also discovered a few things.. By connecting the “scale to” behavior and changing its setting from duration to speed along side with “set graphic flip”, it gives a PERFECT demonstration of an enemy chasing a player in a side scroller platform.. For “ if less than 0”, you just set the scale to -100%.. Thanks again.. You just don’t know how HUGE of a big deal this is for me..
:3 I do this sometimes.
Hmmm, I’ve set the timer behavior, attached it to both the “move to object behavior and the calcu
;)

