Seige!

user_avatar
Made by: RobinsonX

PROJECT DESCRIPTION

Share this project:

3 vs 3 battle platform, destroy each others' forts!

Please note that this is BETA; some game mechanics may look weird or not work properly. We are willing to read feedbacks, suggest what can be changed or implemented! :)

Because multiplayer is rarely a thing on HyperPad, you will have to deal with bots. We could possibly add a gamemode where you play against real players.

VERSION 1.1

Last Updated: April 05, 2018

Get ready to move and destroy!

New Weapons:
+ Grenades, throw them at your enemies, blow em' to dust!
+ Pickaxe, chop down trees, or use it as a melee!

Additions:
+ Levels Of Experience!
+ Implemented "Losing."
+ Loads of graphical improvements.
+ Gameplay improvements.
+ Smarter, unpredictable AI!
+ Various bug fixes that broke the game...

COMMENTS

YOU MUST BE SIGNED IN TO LEAVE A COMMENT

April 05, 2018

Thank you very much. It took me a while to figure it out, but I also discovered a few things.. By connecting the “scale to” behavior and changing its setting from duration to speed along side with “set graphic flip”, it gives a PERFECT demonstration of an enemy chasing a player in a side scroller platform.. For “ if less than 0”, you just set the scale to -100%.. Thanks again.. You just don’t know how HUGE of a big deal this is for me..

April 05, 2018

Awwwww... I like people like this, very grateful and honest. You're welcome! :D

April 04, 2018

Hmmm, I’ve set the timer behavior, attached it to both the “move to object behavior and the calcu

April 04, 2018

:3 I do this sometimes.

April 04, 2018

Thanks a million!!😁

April 04, 2018

;)

April 03, 2018

Hey it’s me again, I noticed in your game that your characters are able to follow each other.. This topic has been a real struggle for me for a while. I’m able to have my enemy character chase after my player character, but I’m completely stumped on having the graphic of the enemy flip in the direction it’s chasing it.. I’ve tried multiple behaviors, but I know something’s missing. Do you have any knowledge on how to do this?

April 04, 2018

Oh yes. :)

Get the enemy character to constantly calculate direction to the target, use the x-vector on the calculate direction behavior in a condition. If greater than 0, the enemy faces right. If less than 0, the enemy faces left. Use the flip graphic behavior to make the enemy flip direction. :3

April 04, 2018

If you want a screenshot of it, make a topic and let me know. ;3

April 04, 2018

Thank you, Thank you, Thank you!! I’ve been dying to get this specific behavior done..

April 04, 2018

No problem. :D

April 02, 2018

I really like the game, however i’d like to recommend a few things. - Adding tips to loading menu’s (Instead of black screens) - Giving the defenders 5 turrets (I only got 1) - Making the boys a little easier, they just keep jumping around and knocking you out the second you spawn in. Good luck with it! :D

April 02, 2018

Oh yeah, I made those improvements. Just going to release it soon. :) Oh and the amount of turrets randomize depender on the status of the clan you joined it. :3

April 02, 2018

Depending* idk how autocorrect did that.

March 28, 2018

Really good, like

March 29, 2018

The first version, and someone already says it's good! :)

March 26, 2018

I love the concept.. How did you make this game to be an online multiplayer platform? What behaviors did you use to make it like that..

March 26, 2018

It is not multiplayer (read the description). However, he has presented it in a way that would suite multiplayer well. You can find the networking behaviours in Custom > Networking.

March 29, 2018

Yeah, it's not multiplayer. (Yet?) I could add social networking behaviors that can make it have real-time multiplayer... Just still trying to find a way to make a server that works with HyperPad. :3