100 taps hard mode - HyperPad Hub
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100 taps hard mode

100 taps hard mode

Created September 2016
7 plays

About This Project

Impossible tap 100 times 10 seconds impossible wow why did I make this everyone on hyper pad hates me so why just why? I felt like it so ya #milksomething

Screenshots

Screenshot 1

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You released your first project update! Every improvement makes your game stronger.

First Play

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Your project earned its first play! Someone discovered what you made—keep sharing and building.

Comments

stanbr1dge
stanbr1dge9/12/2016

K fine. But I don't want ANYONE making spin offs or copies. EVER.

Ok this seems to be a bug. When I tap post comment it says submitting, but then it stops with the comment still editable. The comment does not appear anywhere until I refresh the page, then it shows up as a new comment. This comment is a reply to yours.

Ok thanks for clearing that up! And sorry about all those comments, it wasn't intentionalšŸ˜„

Murtaza
Murtaza9/12/2016

Yes, but I think there is some confusion on what copyright is, and how it protects you. First, you don't need to pay for a copy right, or file any forms or any thing like that. You just need a way to prove something is yours, and it has a date. Usually people physically mail them selves a copy of what ever they want "protected". Though you can get a lawyer and do it that way too.

Secondly, all it does is give you the right ti define the terms of how you want others to use or reproduce your work. Basically can they only play it? Can they distribute it? Can they share it, can they edit it? etc. By Sharing to the hub, you give hyperPad the right to distribute and share. If you make it open source, you're essentially giving up these rights and saying it's ok to do what you want, with one except, you can't redistribute/use it commercially (meaning someone can't branch your game and then go and sell it).

This also works the other way. For example, for example if you create a Mario game, Nintendo has every right to come and ask us to take it down, because they own the rights and they don't give them up ever. This is why one of the hub rules is to make sure you're not using copyrighted material, and create your own assets. We usually let fan games slide until there is a complaint, or they're blatantly ripping off assets and resources from the original game.

@Murtaza can someone copright a project on the hub? Not that there's anything to copyright in a tapping game. But in the terms it said stuff about published projects being user content.