Point and Click Test

Made by: TutorialDoctor


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Point and click game TEST. Not my graphic. Just testing to see how possible a point and click game would be in hyperPad. I think a nice point and click game CAN be made with Hyperpad.


Last Updated: April 15, 2017

Added a level change and tested using an overlay for a clue menu/ object collection. Next I'll probably see how I can do an inventory and keys



April 07, 2017

Doctor, it's very easy to make point&click movement. Just make empty object, give its collisions shape of the ground where your player will be able to go, then in its behavior add «Started touching», there enable screen coordinates, then make your character move to point, where X is touch_x position, and Y is touch_y position.

April 07, 2017

That's how it was initially, but Move behaviors ignore physics, so the character will still pass through objects. I changed it to left and right movement due to a comment.

April 07, 2017

Ah, I understand what do you mean now. There is no need to make walls, make an empty object that means the area where your character can go. Thus your character will only walk on area of empty object's collision. Because in started touching behavior there must be selected this empty object. Do you understand? Empty object must be not a wall that blocks the pass, but area of movement. So the true «area» is only graphic therw should not be no behaviors with it.

April 07, 2017

Oh! I gotcha now. I'm using the entire screen, but I should use a passable empty object so that my taps are restricted within the area of that empty object. Makes sense! Thanks!

April 08, 2017

Thanks! That empty object idea is much better. Got your name wrong in the update. Thanks Andrey!

April 04, 2017

Well its a good start.. I wanted to see the character interact with the box. Also, the movement should be on the x axis only otherwise he'll just walk on walls ..

April 04, 2017

I adjusted it so that he only moves on the x, but I would like him to be able to walk in the y direction also. Haven't figured out how to limit how far in the y he can move yet. There were no animations for interaction with this character (someone else made him). I will use this setup to make my own characters eventually.

April 04, 2017

What a lot of older point and click games do is create invisible walls to restrict your movement. So for example create an empty object that spans the top of the counter top.

April 04, 2017

Yeah. I made a few impassable wall objects but since the move behavior moves him, he still goes through it, even if he is also a wall object.