Balance ball

user_avatar Made by: Eric

PROJECT DESCRIPTION

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GAME
in my game you move the paddle left and right by touching the left or right side of the screen and try to balance the ball on the paddle. Seems simple but the ball will go left and right randomly so watch out :)

VERSION 1.2

Last Updated: September 21, 2022

Yay Update 1.2 is here What's new?
-new paddles with different sizes this adds easy medium and hard modes to the game

COMMENTS

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April 30, 2016

How du u make a highscore??

April 21, 2016

The different paddles and modes don't work. The result seems to make no sense. :(

April 21, 2016

How does it not work

April 22, 2016

It always seems to load a random paddle. You should look into the behaviors, logic, and details.

April 21, 2016

Thanks to Aidan oxley mc games and Mlkpad14 for the help / ideas and I know my game isn't "big" yet but it's my most successful project yet so just thanks.

April 21, 2016

List your ideas in the comments please Also most of the logic is in the grey ball

April 21, 2016

HELP!!! does anyone know how to make a character select it would add a lot to my game

April 21, 2016

Player select? Where you choose out of a bunch of graphics which to use for the player in the game?

April 21, 2016

Yes

April 21, 2016

Have a bunch of buttons with the player graphics in the menu, if you tap on a button set graphic of player to whatever graphic the button is. If it's on a different scene, have a hidden label or something in global ui, each button sets the label to a different number, then in the game tha player gets the label and has a bunch of IF behaviours to set graphic to whatever the label number was.

April 21, 2016

Thanks I will try that

April 21, 2016

We actually have an example that shows a character select/saving https://www.hyperpad.com/projects/a_e2x473/versions/save-example

April 21, 2016

Thanks but I already figured it out

April 21, 2016

Interesting game. Looks like your high score is just saving the score from the previous play. Need to add some logic in there to only save the new score if it is greater than the currently saved score.

April 20, 2016

This is also my entry / a fun game

April 20, 2016

What do you mean "your entry?" And, how do you beat the game? Isn't it the highscore/infinite sort of thing?

April 20, 2016

It's not really an entry i don't know why I called it that and it's just a beat your previous high score kind of game

April 21, 2016

Ok, so yeah, it's a highscore type game. So you can't beat it in 30 minutes. That doesn't make much sense.

It should really take you more than 26 minutes to make the game. The highscore doesn't work. You should be incorporating logic rather than just saving every score over the previous score. Also, the paddle can go out of the screen if you let it. Finally, it should start easy and get harder and harder. Eventually, someone will just get used to the game and get like 1000 or something. They'll also get bored.

I like the concept, and that's why I would spend my time writing up a long comment like this. This game could be quite good with A LOT of work. I feel like it

April 21, 2016

Okay so I will try to fix the high score but how do I make it harder I will put more time into this game even though I meant to make it in 30 minutes

April 21, 2016

You could make the ball move slowly at first and then gradually speed up. You could also make the switching directions happen quicker as time goes by. I don't know why you meant to make it in 30 minutes, but good luck!

April 21, 2016

Ok thanks for the idea! But I can't seem to figure out how to make the paddle not go off the screen I have walls there but the paddle goes right through them

April 21, 2016

You need to switch off the "passable" switch and make them wall objects. You also need to make sure everything else isn't passable. There's a behavior in the screen section that deals with screen boundaries.

April 21, 2016

Where is the screen section

April 21, 2016

In behaviors, there's a section called "screen."

April 21, 2016

I found it

April 21, 2016

Also the new update is here

April 21, 2016

Ok, great. I'm checking out the update.