Dodgeball

user_avatar Made by: Devilsrock30

PROJECT DESCRIPTION

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Dodgeball is a onebutton game in where you hold down on the screen to go left and let go of screen to go right. Change your character on the start screen below the "play" button. Comment about gameplay should it be fixed more? If so leave suggestions on how I could make it better.

VERSION 1.4

Last Updated: September 21, 2022

New Logo
New Gameplay (slower then before)
Added Slo-Mo in gameplay making it easier to get high score
4 new characters

COMMENTS

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November 06, 2015

Sorry it glitched I hit it and it made two am I entered in the contest?

November 06, 2015

Go to the contest page and see. :)

November 05, 2015

@murtaza

November 05, 2015

What? Please only use the @ mention tags when responding to someone. It sends out a notification when you do that, and it can get quite annoying.

November 05, 2015

Thanks for the feedback I'll consider it. For now though I'm just working on new characters and sound effects. So I just need to add onebutton to my keyword or my description to re-enter the contest?

November 05, 2015

You used the wrong keyword for entering the onebutton challenge. It should be ONEBUTTON one word. Not 2.

Also some suggestions for your game:

  • Instead of having one big spawn area which drops the balls, why not have 6 individual spawn points that each spawn 1 at a time. This way you can control the spawn more evenly and makes the game a bit more predictible. By doing something like this you won't have blank areas for long time. You can also control each spawn separately so spawn more on some sides, or what ever. And make it gradually faster and harder. Basically gives you a lot of control!

  • If you were to do the above suggestion, you could also add "warnings" for where the balls will be coming from.

  • Needs some sound effects.

November 05, 2015

The OneButton tag needs to be all caps? Oh....

November 05, 2015

No, it doesn't need to be all caps. just one word.

April 02, 2016

Hey murtaza I'm working on a new app and I'm trying to figure out how to let the user type text that saves on the screen. I've tried the set text, but I can't seem to save the text that I type when the game is running. If you could help me that would be great!