Haynsters Insanity

user_avatar Made by: Haynster
developer

PROJECT DESCRIPTION

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Hello welcome to Haynsters Insanity also known as HI in this game you will face a lot of people and tough choices so good luck because there is a lot of decisions.
(This game is still in development)

VERSION 1.2

Last Updated: September 21, 2022

Added New stuff like level 1 Level menu New menu character and stuff stuff stuff yeet yeet

COMMENTS

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May 29, 2019

I agree with the others, there is not much here... While it's fine to put up a work in progress, it would make sense to make it clear what players should expect in the description. Like if you're testing out a certain aspect or function and want feedback, mention that in the description. You're less likely to get dislikes that way.

My feedback so far:

  • I'd get rid of the joystick appearing on the menus
    • Move the joystick position, and also player position. As it is, the joystick is covering the character
    • The font in the menus is hard to read
    • Try testing the project on other aspect ratios. For iPAd apple introduced a new screen size with the 11" iPad Pro. As it is, your project doesn't fit nicely on that screen. Don't worry you don't need a new iPad to test it! You can just press the aspect ratio button on the side to cycle through the different screen sizes and make sure everything fits inside the box.

May 29, 2019

Thank you for the feed back but I do not know how to get the joystick of the menus if you knew that would be amazing it’s fine if you don’t though but have a good day (;

May 30, 2019

You can use the Hide graphic behaviour when your project starts, then use show graphic when the first level starts.

May 31, 2019

Ok thanks

June 06, 2019

U can also move ur joystick onto the UI layer that doesn’t say “Gloabel UI” and how do u jump?

May 29, 2019

I think that the hardest decision I’ve been face with is « Walk or not ? », it was hard! Then, I choose walking and I’ve found a hole where I’ve been falling. I think that I’ve shouldn’t keep walking. ( Despite that, you need to rework it. Maybe you want to make a game similar to Undertale? Then you’ll have to add Scripts, a good story that can be understand easily. You’ll need to add a better gameplay experience [ walking is not a good gameplay actually, unless if you want to tell a story that the player need to be focus on ]. I hope it’ll be good in the future. Stay motivated, it can be good! ;3 )

May 29, 2019

To get past lv1 you need to tap on the key then jump

May 28, 2019

Feels very rushed and unfinished. The first level, you have to walk for about 15 seconds before you find anything to do. Although, I don't know how to jump (if you've even added that yet) and I just fall to my death. The joystick position isn't good and blocks the view of the player, and seems like the animations are bugged (though that might be something with hyperPad)

May 29, 2019

To win you need to press the key and jump

May 28, 2019

Wait what?

Cool, you got the main menu setup, but you gotta add actual gameplay before you release it... 😅

May 28, 2019

Yep I’m working on it I already got the play menu setup

May 28, 2019

Alright! Have fun while you’re at it in the meantime, I’m not forcing you to do this.. ;)

May 28, 2019

(;

May 28, 2019

There's nothing here.