Probability Example - HyperPad Hub
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Probability Example

Probability Example

Created July 2016
19 plays

About This Project

This is a pretty straight up example on how to create a random action with a certain probability to it. It's pretty straight-up and easy but helpful. It's for anyone, but especially as an example for Miniwolfen All the information is located in the scenes as text and when you branch it in comments in the behavior section of the text called "logic." This can be used for anything from free daily coins in a game, to effects that really make a player feel good about themselves. If you want me to create any other harder tutorials on saving or whatever else just let me know in the comments. I'm glad to help!

Screenshots

Screenshot 1
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Screenshot 3

Awards

Level-Up

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You released your first project update! Every improvement makes your game stronger.

First Play

First Play

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Comments

GameCRAZY
GameCRAZY7/5/2016

I actaully just published it! It should really help!

Miniwolfen
Miniwolfen7/3/2016

Thanks

GameCRAZY
GameCRAZY7/3/2016

I'm glad to help! I understand it's branchable, but I'd rather you learn by incorporating this stuff into your project yourself.

Miniwolfen
Miniwolfen7/3/2016

Thanks for the help so far. Remember the project is branchable

GameCRAZY
GameCRAZY7/3/2016

Oh.... Ok! Yes, the tutorial should come out somewhere within a weeks time, maybe 2 weeks. Sorry about the wait, but this tutorial should take way longer and I want to balance my Hyperpad time - working on my own stuff, helping others, and then I'm doing a collaboration, too... So...

However, I can assure you it will definitely help a bunch!