About This Project
This is a pretty straight up example on how to create a random action with a certain probability to it. It's pretty straight-up and easy but helpful. It's for anyone, but especially as an example for Miniwolfen All the information is located in the scenes as text and when you branch it in comments in the behavior section of the text called "logic." This can be used for anything from free daily coins in a game, to effects that really make a player feel good about themselves. If you want me to create any other harder tutorials on saving or whatever else just let me know in the comments. I'm glad to help!
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Comments
I actaully just published it! It should really help!
Thanks
I'm glad to help! I understand it's branchable, but I'd rather you learn by incorporating this stuff into your project yourself.
Thanks for the help so far. Remember the project is branchable
Oh.... Ok! Yes, the tutorial should come out somewhere within a weeks time, maybe 2 weeks. Sorry about the wait, but this tutorial should take way longer and I want to balance my Hyperpad time - working on my own stuff, helping others, and then I'm doing a collaboration, too... So...
However, I can assure you it will definitely help a bunch!

