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Reap

Reap

Created December 2019
35 plays

About This Project

Part of the halloween2019 challenge! Welcome to Reap! The game based on my old project “Duck Dodge”. You have to run from the Grim Reaper through the forest and avoid the obstacles on the floor! -Tap to jump. -All obstacles infront of the fence are colidable.

What's New

Version 1.2 • Updated 9/21/2022

This Update: -Customisable characters, just press the shirt button on the menu screen. -Holliday themed menu and objects. -Bug fixes and QOL updates. -The health kit is now a present.

Screenshots

Screenshot 1
Screenshot 2
Screenshot 3

Awards

First Play

First Play

Your first believer! Someone took a chance on you and played your project. Return the favour to another dev!

Level-Up

Level-Up

You are always working to improve your games. That's how you improve, good job!

Comments

Good game! Just a few suggestions:

Tap to jump, But hold to leap

Slime, Slows you down

Ice, Speeds you up

Presents as coins

Murtaza
Murtaza11/12/2019

Finally had a chance to play it. It was fun. Also looks like you applied some of the feedback given, which is fantastic!

BD Studios
BD Studios11/12/2019

Thanks for the like and feedback! I’m thinking of increasing some of the objects to deal 2 points of damage rather than 1 and I am going to be introducing a mode that increases the difficulty to see how that goes!

Melide
Melide11/12/2019

It’s well done, I liked the music as everybody has already said. But there’s really a problem with the difficulty, it’s too simple. I would rather see various dangerous objects and maybe the speed increasing a bit everytime. The animation of the jump is smooth with the transition effect you put tho! Thanks @RobinsonX for that tip! Keep it up!

BD Studios
BD Studios11/10/2019

Thank you @Hakan , @RobinsonX and @Hamed for your feedback! I will be taking all of your feedback into consideration, I will change the motion tweens and i agree the jump animation feels very strange. I will also be adding power-ups/ incentives for players to cary on playing and changing the way the obstacles work all together (they were rushed and done poorly). The grim reaper moving closer is something i was working on before i published the game (i am unsure why i decided not to include it) and thank you for the praise!